On 5/5/07, Michael Van Canneyt <[EMAIL PROTECTED]> wrote:
> Is this what the FPCanvas unit is meant for? Acting as a base class
> for an actual implementation?
Absolutely. The idea is that all graphic routines base themselves
on TFPCustomCanvas, so that any drawing routine works on all canvases
On Fri, 4 May 2007, Graeme Geldenhuys wrote:
> Hi,
>
> If I wanted to start using the FPCanvas unit as a set of base classes
> for fpGUI (my custom drawn widget set), what do I need to do, or
> implement. Is there any documentation on that unit.
>
> Take the Font class as an example. Looking
Hi,
If I wanted to start using the FPCanvas unit as a set of base classes
for fpGUI (my custom drawn widget set), what do I need to do, or
implement. Is there any documentation on that unit.
Take the Font class as an example. Looking at the TFPCustomFont
class. I guess I would need to create