Re: [fpc-pascal] Using the FPCanvas unit (in fpGUI)

2007-05-06 Thread Graeme Geldenhuys
On 5/5/07, Michael Van Canneyt <[EMAIL PROTECTED]> wrote: > Is this what the FPCanvas unit is meant for? Acting as a base class > for an actual implementation? Absolutely. The idea is that all graphic routines base themselves on TFPCustomCanvas, so that any drawing routine works on all canvases

Re: [fpc-pascal] Using the FPCanvas unit (in fpGUI)

2007-05-05 Thread Michael Van Canneyt
On Fri, 4 May 2007, Graeme Geldenhuys wrote: > Hi, > > If I wanted to start using the FPCanvas unit as a set of base classes > for fpGUI (my custom drawn widget set), what do I need to do, or > implement. Is there any documentation on that unit. > > Take the Font class as an example. Looking

[fpc-pascal] Using the FPCanvas unit (in fpGUI)

2007-05-04 Thread Graeme Geldenhuys
Hi, If I wanted to start using the FPCanvas unit as a set of base classes for fpGUI (my custom drawn widget set), what do I need to do, or implement. Is there any documentation on that unit. Take the Font class as an example. Looking at the TFPCustomFont class. I guess I would need to create