On 11-12-23 07:31 AM, leledumbo wrote:
Back to high school time, I use it for turn based battle system for a game. I
have two mutually (tail-)recursive procedures where one is the player
movement decision (full with prompts) while the other is the enemy's (some
AI calculation takes the decision).
Back to high school time, I use it for turn based battle system for a game. I
have two mutually (tail-)recursive procedures where one is the player
movement decision (full with prompts) while the other is the enemy's (some
AI calculation takes the decision). The battle could start ambushed (enemy
f