On Sun, Nov 27, 2011 at 7:50 PM, Sven Barth wrote:
> Ok, I have now experimented myself with glOrtho (as I had to do a homework
> where we need to do a simple OpenGL project (boooring) I used the time to
> find a solution for you ^^)
Thank you very much =)
--
Felipe Monteiro de Carvalho
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On 27.11.2011 17:26, Sven Barth wrote:
On 26.11.2011 21:32, Felipe Monteiro de Carvalho wrote:
// Displacement trick for exact pixelization
glTranslatef(0.357, 0.357, 0);
Untested guess: try to move your object in front of the virtual camera
(which is located at (0, 0, 0) ). Thus set the Z val
On 26.11.2011 21:32, Felipe Monteiro de Carvalho wrote:
// Displacement trick for exact pixelization
glTranslatef(0.357, 0.357, 0);
Untested guess: try to move your object in front of the virtual camera
(which is located at (0, 0, 0) ). Thus set the Z value to something
negative (e.g.
On Sat, 26 Nov 2011 21:32:45 +0100
Felipe Monteiro de Carvalho wrote:
>LOGW('[engine_draw_frame]'); // <<<--- I see this tons of times
I hope it is printed every 16ms, else you won't reach 60 fps. ;)
R.
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On Sat, 26 Nov 2011 16:30:31 +0100
Felipe Monteiro de Carvalho wrote:
> What is lit geometry? Google didn't help me here.
Geometry is anything you draw in OpenGL (in CG the term mesh is preferred) and
lit just means that you use lighting and must therefor provide normals, take
care of setting t
aha, color was missing, but I added it here:
// Draw a square
glColor4f(1, 0, 0, 1);
...
to no help
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Felipe Monteiro de Carvalho
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Hello,
Ok, so now I read a couple of tutorials more and I am trying to first
draw a simple rectangle, but still nothing shows. I have put
glGetError calls before every single call and yet nothing is returned
as wrong by OpenGL ES.
Here is my routine:
http://svn.freepascal.org/cgi-bin/viewvc.cgi/
On Fri, Nov 25, 2011 at 7:00 PM, Jeppe Græsdal Johansen
wrote:
> Are you sure width and height are powers of two here?
>
> And shouldn't you be calling glDrawArrays at line 158 instead of line 148?
I fixed the pixel format missmatch, made width=height=128 and changed
glDrawArrays like you propose
On Fri, 25 Nov 2011 17:53:13 +0100
Felipe Monteiro de Carvalho wrote:
> So far I managed to get this:
>
> http://svn.freepascal.org/cgi-bin/viewvc.cgi/trunk/lcl/interfaces/customdrawn/customdrawnobject_android.inc?view=markup&root=lazarus
After a quick look I have some questions:
It looks like
Den 25-11-2011 17:53, Felipe Monteiro de Carvalho skrev:
Hello,
This is a kind of "take a look at my code please" question. Normally I
avoid that kind of question, but in this case my cluelessness is big
enough that it would really be excellent if someone could throw some
light here.
Well, basi
Hello,
This is a kind of "take a look at my code please" question. Normally I
avoid that kind of question, but in this case my cluelessness is big
enough that it would really be excellent if someone could throw some
light here.
Well, basically it is simple, I have a working Android application
wh
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