On Tue, Sep 6, 2016 at 7:04 AM, Graeme Geldenhuys
wrote:
> On 2016-09-05 21:32, Marcos Douglas wrote:
>> Ok, now I understand how TBase64DecodingStream works.
>
> Don't feel alone. I always get my first implementation of using
> TBase64Decoding/Encoding wrong. So much so, that I annotated my FCL I
On Mon, Sep 5, 2016 at 9:07 PM, Graeme Geldenhuys
wrote:
> See the tiCompressZLib.pas unit included with tiOPF. It supports Stream,
> Buffer, String and File compress/decompress functionality using ZLib. I
> believe GZip and ZLib use the same algorithms.
>
>
> https://sourceforge.net/p/tiopf/code
On 2016-09-05 21:32, Marcos Douglas wrote:
> Ok, now I understand how TBase64DecodingStream works.
Don't feel alone. I always get my first implementation of using
TBase64Decoding/Encoding wrong. So much so, that I annotated my FCL INF
documentation with a working code example. :-)
Regards,
Grae
On 2016-09-04 17:08, Marcos Douglas wrote:
> I have streams compressed using GZip. I get these streams from WebServices.
> So, how can I decompress these streams only in memory?
See the tiCompressZLib.pas unit included with tiOPF. It supports Stream,
Buffer, String and File compress/decompress fun
On Mon, Sep 5, 2016 at 4:43 PM, Marcos Douglas wrote:
> On Mon, Sep 5, 2016 at 4:33 PM, Michael Van Canneyt
> wrote:
>>
>> What is the stream content ? TGZFile or simply compressed ? If it is
>> TGZFile, then the header must be skipped before uncompressing data.
>
> Simply compressed.
> The examp
On Mon, Sep 5, 2016 at 4:33 PM, Michael Van Canneyt
wrote:
>
> What is the stream content ? TGZFile or simply compressed ? If it is
> TGZFile, then the header must be skipped before uncompressing data.
Simply compressed.
The example is using a file, but the real app uses streams in memory.
I can
On Mon, 5 Sep 2016, Marcos Douglas wrote:
On Mon, Sep 5, 2016 at 3:09 PM, Marcos Douglas wrote:
On Mon, Sep 5, 2016 at 2:50 AM, Michael Van Canneyt
wrote:
As far as I know these things can be done with all the FPC classes as well ?
The implementation in base64 unit can perfectly do everyth
On Mon, Sep 5, 2016 at 3:09 PM, Marcos Douglas wrote:
> On Mon, Sep 5, 2016 at 2:50 AM, Michael Van Canneyt
> wrote:
>> As far as I know these things can be done with all the FPC classes as well ?
>> The implementation in base64 unit can perfectly do everything in memory.
>> And ZUncompressStream
On Mon, Sep 5, 2016 at 2:50 AM, Michael Van Canneyt
wrote:
> As far as I know these things can be done with all the FPC classes as well ?
> The implementation in base64 unit can perfectly do everything in memory.
> And ZUncompressStream can be done with TDecompressionStream ?
Well, if FPC can do
On Sun, Sep 4, 2016 at 8:11 PM, Michalis Kamburelis
wrote:
> It seems you already have a solution, but here's another one:)
>
> In Castle Game Engine, I have a unit CastleZStream that provides
> TGZFileStream that can compress/decompress in memory. It uses the
> CastleGzioInternal unit, which is a
On Sun, Sep 4, 2016 at 7:37 PM, silvioprog wrote:
> I'm on the phone, but looking this part it seems that base64 unconversion
> can be done directly in memory too. I can try it after...
I'm working directly in memory. The example is using files, but just in example.
Thanks.
Marcos Douglas
_
On Mon, Sep 5, 2016 at 2:50 AM, Michael Van Canneyt
wrote:
[...]
> As far as I know these things can be done with all the FPC classes as well
> ?
> The implementation in base64 unit can perfectly do everything in memory.
> And ZUncompressStream can be done with TDecompressionStream ?
>
Perfect!
On Sun, 4 Sep 2016, Marcos Douglas wrote:
Ok, it works now.
For the records, I've used the lib http://www.gocher.me/GZIP (Silvio's
tip) and the function Base64Decode from WST framework
http://svn.code.sf.net/p/lazarus-ccr/svn/wst/trunk/
For some reason the function DecodeBase64 from Synapse
2016-09-04 18:08 GMT+02:00 Marcos Douglas :
> I have streams compressed using GZip. I get these streams from WebServices.
> So, how can I decompress these streams only in memory?
It seems you already have a solution, but here's another one:)
In Castle Game Engine, I have a unit CastleZStream tha
On Sep 4, 2016 5:29 PM, "Marcos Douglas" wrote:
>
> Ok, it works now.
Great!
> For the records, I've used the lib http://www.gocher.me/GZIP (Silvio's
> tip) and the function Base64Decode from WST framework
> http://svn.code.sf.net/p/lazarus-ccr/svn/wst/trunk/
>
> For some reason the function Dec
Ok, it works now.
For the records, I've used the lib http://www.gocher.me/GZIP (Silvio's
tip) and the function Base64Decode from WST framework
http://svn.code.sf.net/p/lazarus-ccr/svn/wst/trunk/
For some reason the function DecodeBase64 from Synapse doesn't work.
It receives an AnsiString. Instea
On Sun, Sep 4, 2016 at 4:46 PM, silvioprog wrote:
> On Sun, Sep 4, 2016 at 1:08 PM, Marcos Douglas wrote:
>>
>> Hi,
>>
>> I have streams compressed using GZip. I get these streams from
>> WebServices.
>> So, how can I decompress these streams only in memory?
>
> [...]
>
> Some time ago I needed s
On Sun, Sep 4, 2016 at 4:29 PM, José Mejuto wrote:
> El 04/09/2016 a las 19:17, Marcos Douglas escribió:
>
>> try
>> Buf.LoadFromFile('data.txt');
>> showmessage(inttostr(ExtractStream(Buf, Buf2))); //<< result is 0, ie,
>> OK
>> Buf2.SaveToFile('result.txt');
>
>
>> There is no erro
El 04/09/2016 a las 19:17, Marcos Douglas escribió:
try
Buf.LoadFromFile('data.txt');
showmessage(inttostr(ExtractStream(Buf, Buf2))); //<< result is 0, ie, OK
Buf2.SaveToFile('result.txt');
There is no error, but Buf2 is empty.
Hello,
I'm not sure but I think that code at le
On Sun, Sep 4, 2016 at 1:37 PM, Ewald wrote:
> On 04/09/16 18:08, Marcos Douglas wrote:
>> Hi,
>>
>> I have streams compressed using GZip. I get these streams from WebServices.
>> So, how can I decompress these streams only in memory?
>
> Perhaps have a look at zlibar. The main, and only, unit con
On 04/09/16 18:08, Marcos Douglas wrote:
> Hi,
>
> I have streams compressed using GZip. I get these streams from WebServices.
> So, how can I decompress these streams only in memory?
Perhaps have a look at zlibar. The main, and only, unit contains these
functions:
function CompressStream(InStre
Hi,
I have streams compressed using GZip. I get these streams from WebServices.
So, how can I decompress these streams only in memory?
I've tried to use zstream unit, that contains TGZFileStream class.
Unfortunately this class works only using files. Then I saved the
stream in a file (data.txt) a
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