Re: [fpc-pascal] What to do to get new users

2024-10-18 Thread Thomas Young via fpc-pascal
Rainer, did you create this application with FPC? Please provide more information about its development. Thomas Young > On Oct 18, 2024, at 10:48 AM, Rainer Stratmann via fpc-pascal > wrote: > > Am Freitag, 18. Oktober 2024, 14:02:15 CEST schrieb Thomas Young via fpc- > pas

Re: [fpc-pascal] What to do to get new users

2024-10-18 Thread Thomas Young via fpc-pascal
One way to attract new users is create great software applications with FPC for the world to see. Thomas Young > On Oct 18, 2024, at 6:52 AM, Marco van de Voort via fpc-pascal > wrote: > >  > Op 16-10-2024 om 23:49 schreef James Richters via fpc-pascal: >> >> I think anyone coming across t

Re: [fpc-pascal] Working on a new way to educate people about pascal

2022-12-29 Thread Thomas Young via fpc-pascal
I’ve found firebase to be one of the easiest databases to wrap my mind around. https://firebase.google.com https://blogs.embarcadero.com/quick-and-easy-way-to-integrate-firebase-into-your-delphi-apps/ Thomas Young Sent from my iPhone > On Dec 29, 2022, at 12:16 AM, Anthony Walter via fpc-pascal

Re: [fpc-pascal] Hello, new Pascal programmer. had a question!

2021-08-30 Thread Thomas Young via fpc-pascal
> On Aug 27, 2021, at 4:01 PM, joseph turco via fpc-pascal > wrote: > > I am a new programmer, and I thought I'd learn Pascal. Good day Joseph, Pascal is the language I was taught in 1986. I’m still using it. First question to ask yourself is why and what do you need to program? For myself,

Re: [fpc-pascal] Calculating Pixels to represent 3D coordinates

2019-09-19 Thread Thomas Young via fpc-pascal
on the screen, I don't know if some adjustment would > be nessecary for use on direct screen coordinates... things might end up > upside down, or the rotations might need to be reversed by switching the + > and - between CoSine and Sine because of this.. > > > Thank you

Re: [fpc-pascal] Calculating Pixels to represent 3D coordinates

2019-09-17 Thread Thomas Young via fpc-pascal
This is an isometric projection I use: var H1 = (Y - X) * 0.86602 + ScreenOrgin_H; var V1 = (X + Y) * 0.5 - Z + ScreenOrgin_V; Thomas Young 330-256-7064 Sent from my iPhone > On Sep 17, 2019, at 4:53 PM, Gustavo Enrique Jimenez > wrote: > > A simple transformation is: > > P3D=(X,Y,Z) > P2D=(x

Re: [fpc-pascal] Talkback and detecting touch events

2019-09-17 Thread Thomas Young via fpc-pascal
Hi, Years ago I had a career as a technical illustrator. First analog then digital. Perhaps the following code I developed back around 1992 might be helpful to you. H = Horizontal coordinate on picture plane. V = Vertical coordinate on picture plane. XYZ = 3D coordinate. distance = "camera" d