I'm curious to see how it compares with my vector-based UI framework stuff
at PasVulkan ( https://youtu.be/YR0KruyQbx4 ), where the GPU itself renders
everything by shader, where nothing is bitmap-based, if one ignores the 2D
vector signed distance field textures for fonts and so on. The CPU pushes
t the Delphi IDE has some runtime
CodeInsight record lookup issues from time to time.
On Wed, Nov 28, 2018 at 8:47 PM Sven Barth via fpc-pascal <
fpc-pascal@lists.freepascal.org> wrote:
> Am 28.11.2018 um 20:27 schrieb Benjamin Rosseaux:
>
> program Test123;
> {$ifdef fpc}
>
program Test123;
{$ifdef fpc}
{$mode delphi}
{$endif}
type
TTest = record
public
a: LongInt;
b: LongInt;
end;
TTestHelper = record helper for TTest
public
const Default: TTest = (a: 1; b: 2);
end;
var
Test: TTest;
begin
Test := TTest.Default;
end.
On Sat, Nov 10, 2
You could use TPasMPSemaphore from my PasMP project (
https://github.com/BeRo1985/pasmp/ and respectively
https://github.com/BeRo1985/pasmp/blob/master/src/PasMP.pas ) which is also
cross-platform-capable.
On Wed, Jul 19, 2017 at 6:29 PM, Anthony Walter wrote:
> Thanks for that bit of informatio
All SupraEngine.Math matrices are also compatible with OpenGL (and Vulkan,
of course). SupraEngine.Math's TMatrix3x3 and TMatrix4x4 implementation
have also advanced stuff as such as lerp, nlerp, slerp interpolation method
functions, decomposing (into Perspective, Translation, Scale, Skew and
Rotat
oject with the then new Vulkan-based SupraEngine.
On Sun, May 28, 2017 at 10:22 AM, denisgolovan
wrote:
> 28.05.2017, 09:55, "Benjamin Rosseaux" :
>
>
> I've put some units of my still work-in-progress UE4-style SupraEngine on
> my root server, after I've re
, May 28, 2017 at 9:28 AM, Ryan Joseph
wrote:
>
> > On May 28, 2017, at 1:54 PM, Benjamin Rosseaux
> wrote:
> >
> > I've put some units of my still work-in-progress UE4-style SupraEngine
> on my root server, after I've read this mailing list thread =>
>
Fixed, repacked & reuploaded as ZIP in the same directory
On Sun, May 28, 2017 at 10:32 AM, Ryan Joseph
wrote:
>
> > On May 28, 2017, at 3:22 PM, denisgolovan
> wrote:
> >
> > Looks nice. Thanks for sharing.
> > How about publishing it on Github with small readme to ease
> contributions?
> >
>
I've put some units of my still work-in-progress UE4-style SupraEngine on
my root server, after I've read this mailing list thread =>
http://rootserver.rosseaux.net/stuff/supraengineunits/
where the SupraEngine.Math.pas + SupraEngine.Math.*.inc +
SupraEngine.Types.Standard.pas will be maybe inter
The ECMAScript standard uses 64-bit double-precision floating
point numbers, and a double-precision floating point value can represent
absolute integer values up to of less than or equal to 2^53, without any
loss of accuracy, since an IEEE 754 64 bit double-precision floating point
number has a man
Am 07.02.2011 15:16, schrieb Andrew Brunner:
On Mon, Feb 7, 2011 at 7:35 AM, wrote:
A cross-platform solution is to use one of libsee or BESEN.
The latter is implemented in 100% native Object Pascal.
Michael.
BESEN is very, very, very well written but I can't seem to get any
indication how
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