Peter via fpc-pascal schrieb am Fr., 11.
März 2022, 00:48:
> Pleased to report that with version
> "Free Pascal Compiler version 3.3.1-10685-gf6ac49a139-unpushed-dirty
> [2022/03/08] for x86_64"
>
> it seems fine.
>
So it seems it was fixed in main at least. Now the interesting question is
3.2.3
On 10/03/2022 22:46, Sven Barth via fpc-pascal wrote:
Peter via fpc-pascal schrieb am Do., 10. März
2022, 23:39:
There are four source files, around 250k, to compile this library. I can
supply them if anyone wants to investigate.
Is this sufficient for a bug report? Does anyone know
Peter via fpc-pascal schrieb am Do., 10.
März 2022, 23:39:
> There are four source files, around 250k, to compile this library. I can
> supply them if anyone wants to investigate.
> Is this sufficient for a bug report? Does anyone know of any existing
> bugs like this? Maybe already fixed?
>
Wo
Attaching source & assembler
function TBarbarina.DoAttack(uix, AttackLoc: integer): boolean;
// AttackLoc=maNextCity means bombard only
var
MoveResult, Kind, Temp, MoveStyle, TestLoc, TestTime, NextLoc,
NextTime, V8, RecoverTurns, ecix: integer;
NextTile: cardinal;
AttackPositionReached
I've been working with a fork of C-evo for a while now.
Its been very stable for at least a year.
However, recently a game locked up in a (wide) cpu loop.
The broken code is in the shared library, built with FPC 3.2.2,
its nothing to do with Lazarus, except that Lazarus code calls the library.
I