Re: [fpc-pascal] Keeping current with FPC Source on gitlab

2021-11-05 Thread Ryan Joseph via fpc-pascal
> On Nov 6, 2021, at 7:09 AM, James Richters via fpc-pascal > wrote: > > Do I need to use the source to re-install FPC every time I want to update it? > If so how is this accomplished? > You need to rebuild the compiler every time it's updated. It can installed to a "trunk" location so th

[fpc-pascal] Keeping current with FPC Source on gitlab

2021-11-05 Thread James Richters via fpc-pascal
I'm trying to set things up so I can stay up to date with the latest FPC sources on gitlab. I'm following the instructions found here: https://www.freepascal.org/develop.var - Connect to Source Repository with Git So I have cloned the read only sources, and now I have the FPC directory described

Re: [fpc-pascal] First Version Vector Toolkit in OpenGL

2021-11-05 Thread Benjamin Rosseaux via fpc-pascal
I'm curious to see how it compares with my vector-based UI framework stuff at PasVulkan ( https://youtu.be/YR0KruyQbx4 ), where the GPU itself renders everything by shader, where nothing is bitmap-based, if one ignores the 2D vector signed distance field textures for fonts and so on. The CPU pushes