> On Nov 6, 2021, at 7:09 AM, James Richters via fpc-pascal
> wrote:
>
> Do I need to use the source to re-install FPC every time I want to update it?
> If so how is this accomplished?
>
You need to rebuild the compiler every time it's updated. It can installed to a
"trunk" location so th
I'm trying to set things up so I can stay up to date with the latest FPC
sources on gitlab.
I'm following the instructions found here:
https://www.freepascal.org/develop.var - Connect to Source Repository with
Git
So I have cloned the read only sources, and now I have the FPC directory
described
I'm curious to see how it compares with my vector-based UI framework stuff
at PasVulkan ( https://youtu.be/YR0KruyQbx4 ), where the GPU itself renders
everything by shader, where nothing is bitmap-based, if one ignores the 2D
vector signed distance field textures for fonts and so on. The CPU pushes