Okay, but the problem with the current implementation in Classes.pas is
that Status cannot be used, Terminated cannot be checked, and there is no
access to Synchronize. As such OnStatus is pointless, and the semantics of
checking Terminated doesn't work. If that's how the these
ExecuteInThread clas
On Tue, 20 Mar 2018, Graeme Geldenhuys wrote:
Hi,
Firstly, does SqlDB support SQL Server's NVARCHAR type?
As far as I can see, I would think yes.
But I think it will be translated to UTF8.
Secondly, does it support varchar(max) or nvarchar(max), which some
databases like Firebird use B
Hi,
Firstly, does SqlDB support SQL Server's NVARCHAR type?
Secondly, does it support varchar(max) or nvarchar(max), which some
databases like Firebird use Blob subtype 1 (kind of) instead.
Using the latest released FPC of course.
Regards,
Graeme
--
fpGUI Toolkit - a cross-platform GUI tool
On Tue, 20 Mar 2018, Anthony Walter wrote:
A follow up ... I think the best way to handle everything I mentioned is to
just create an instance of this thread type, rather than using a class
method on TThread.
Exactly.
The class methods are intended to be used as quick fire-and-forget method
A follow up ... I think the best way to handle everything I mentioned is to
just create an instance of this thread type, rather than using a class
method on TThread.
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My bad. I think I looked at the declaration of the method signature and no
further, so it's my bad.
Basically what needs to happen at least is that Status can be set,
Synchronize should be accessible, and Terminated should be public.
Nicer to have would be the actual thread class is returned such
On Tue, 20 Mar 2018, Anthony Walter wrote:
A few years ago I posted in this mailing list about my implementation of
creating thread through a simple method. I'm not sure who copied it into
the RTL, but I was checking on it today and it's wrong.
Wrong in the fact that's its just not usable giv
A few years ago I posted in this mailing list about my implementation of
creating thread through a simple method. I'm not sure who copied it into
the RTL, but I was checking on it today and it's wrong.
Wrong in the fact that's its just not usable given the copied design. Here
is how it should work