Maybe SDL has a bug then because glGetString should never crash.
When are the land Load_GL_VERSION_XXX functions meant to be called in the
pipeline? I was calling them before the openGL context is created (which works
except for 3.x on the old MacBook) but I just tried calling Load_GL_VERSION_3
On 18/02/18 02:59, Ryan Joseph wrote:
I tried using a core OpenGL context on my old MacBook (2010) and got a crash
from glGetString from the Pascal bindings (a legacy 2.x context doesn’t crash).
I pulled out the related functions from glext.pp where it crashes in
Load_GL_ARB_blend_func_extende
On Sat, 17 Feb 2018, Darius Blaszyk wrote:
Thanks for the tips and hints! I found this page also explaining well on
how to embed python bi-directionally in FPC.
https://docs.python.org/3.4/extending/embedding.html
The P4D code was very helpful as well. I stripped all the object and
component