On Mon, 29 May 2017 23:28:47 +0200, Bo Berglund
wrote:
>make install OPT=-dFPC_ARMHF PREFIX=/home/pi
I noticed the "command not found" error and realized that the command
did not specify the ppcarm location. Since this is a barebones RPi3
there is no path to ppcarm yet. FPC needs to be specified
On Mon, May 29, 2017 23:28, Bo Berglund wrote:
> I have bought and initialized a new RPi3 today. It runs Raspbian
> Jessie PIXEL latest version.
> To install FPC I use a script file which sets up the Pi for FPC
> development with FPC3.0.2 and Lazarus 1.6.4.
> It automatically downloads all needed f
> I do not understand what -iVSPTPSOTO is...
That's what happened when the compiler cannot be called by make. Watch:
> make: -iVSPTPSOTO: Command not found
it's a parameter list for fpc to get (from fpc -h):
-i Information
...
-iSO Return compiler OS
-iSP Return c
I have bought and initialized a new RPi3 today. It runs Raspbian
Jessie PIXEL latest version.
To install FPC I use a script file which sets up the Pi for FPC
development with FPC3.0.2 and Lazarus 1.6.4.
It automatically downloads all needed fpc and lazarus files using svn
and it also updates the sy
Thanks for posting those LookAt and Perspective routines. They're kind of
needed with OpenGL ES 2.0, as it no longer has matrix modes. You need to
build your own perspective and model view matrices and pass them to your
vertex shaders as uniforms.
uniform mat4 modelview; // modelview matrix unifor
Am 29.05.2017 10:26 schrieb "Ryan Joseph" :
>
>
> > On May 29, 2017, at 1:01 PM, Sven Barth via fpc-pascal <
fpc-pascal@lists.freepascal.org> wrote:
> >
> > If anything like this would be implemented, then the already existing
syntax (for variant dispatch calls) would be used which uses ":=".
> >
>
On Sat, 27 May 2017 16:52:21 +0700
Ryan Joseph wrote:
> Not having glm::perspective or glm::lookAt is enough to really stop you in
> your tracks and running off to Google for hours.
Then perhaps you have to improve your google skills. ^^
https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/x
On Mon, 29 May 2017 15:29:24 +0700
Ryan Joseph wrote:
> > On May 29, 2017, at 12:58 PM, Anthony Walter wrote:
>[...]
> It’s buried now but look at the “FPC Graphics options” thread from a few days
> ago and spanning back weeks I think. After all that I still failed to get a
> clear answer I co
On 29/05/17 05:15, Ryan Joseph wrote:
On May 28, 2017, at 5:22 PM, Mark Morgan Lloyd wrote:> >> IMO
though it does improve readability in long functions with lots of>> parameters, like windows api style
procedures that have 5 or more>> parameters and you can't figure out which param is>> which
> On May 29, 2017, at 12:58 PM, Anthony Walter wrote:
>
> I'm curious, what's the problem with fpc and loops? Also, from my OpenGL
> experience the limiting factor in speed (frames per second) is usually the
> pixel complexity and not whatever method is used to feed vertex data or
> shader un
> On May 29, 2017, at 1:01 PM, Sven Barth via fpc-pascal
> wrote:
>
> If anything like this would be implemented, then the already existing syntax
> (for variant dispatch calls) would be used which uses ":=".
>
>
What are variant dispatch calls? Maybe something from Delphi I’m not familiar
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