On Sun, 24 Apr 2016, Marcos Douglas wrote:
On Sun, Apr 24, 2016 at 2:40 AM, Michael Van Canneyt
wrote:
I've found the problem:
The Application.Port cannot be setted.
I think this property (Port) is only used in a self-contained server
application. Am I right?
You are right,
OK, thank
On Sun, Apr 24, 2016 at 2:40 AM, Michael Van Canneyt
wrote:
>
>> I've found the problem:
>> The Application.Port cannot be setted.
>>
>> I think this property (Port) is only used in a self-contained server
>> application. Am I right?
>
>
> You are right,
OK, thanks.
Now I have another problem on
On Sun, 24 Apr 2016, Marcos Douglas wrote:
On Sun, Apr 24, 2016 at 1:31 AM, Marcos Douglas wrote:
Hi,
I'm trying to use FastCGI on IIS without success.
https://www.iis.net/configreference/system.webserver/fastcgi
My environment is:
- FPC 2.6.5
- Lazarus 1.5
- IIS
- Windows 10
The CGI prot
On Sun, Apr 24, 2016 at 1:31 AM, Marcos Douglas wrote:
> Hi,
>
> I'm trying to use FastCGI on IIS without success.
> https://www.iis.net/configreference/system.webserver/fastcgi
>
> My environment is:
> - FPC 2.6.5
> - Lazarus 1.5
> - IIS
> - Windows 10
>
> The CGI protocol works fine, but FastCGI
Hi,
I'm trying to use FastCGI on IIS without success.
https://www.iis.net/configreference/system.webserver/fastcgi
My environment is:
- FPC 2.6.5
- Lazarus 1.5
- IIS
- Windows 10
The CGI protocol works fine, but FastCGI not. I got an error 500.
If I change the fpFCGI to fpcgi — and comment the A
Hello,
The compiler seems to generate odd hints:
Local absolutevar "FPC_BLOCK_SELF" is not used
Here's the code.
if Assigned(gc.extendedGamepad) then
gc.extendedGamepad.setValueChangedHandler(GamePadChange)
else if Assigned(gc.gamepad) then // <-- hint here
gc.gamepad.setVa
Thanks, cnetdb.gethostbyname() works fine (at least on my raspberry). :)
Creating a wrapper function is recently my work-around for an actual
ping component (since linux doesn't seem to have a corresponding
component like ping.dll and I want to ping as non-root)
Am 23.04.2016 um 12:42 schrieb Ma
On 2016-04-23 10:23, Andreas Klausmann wrote:
> Testhost is reachable from console by hostname: ping testhost.local ->
> success (resolved in background by avahi)
Not sure, but you could always create a wrapper function or class around
the OS 'ping' command, or nslookup. Read the program results a
In our previous episode, Michael Van Canneyt said:
> You will need to use the C library routines for this.
(which is in unit cnetdb in somewhat recent FPC's)
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On Sat, 23 Apr 2016, Andreas Klausmann wrote:
Hi,
how can I resolve hostnames in a local (private) network under linux?
Both gethostbyname() and THostResolver work fine for google.com etc, but
not for local hostnames like testhost.local.
Testhost is reachable from console by hostname: ping tes
Hi,
how can I resolve hostnames in a local (private) network under linux?
Both gethostbyname() and THostResolver work fine for google.com etc, but
not for local hostnames like testhost.local.
Testhost is reachable from console by hostname: ping testhost.local ->
success (resolved in background by a
On Saturday 23 April 2016 10:40:58 Jonas Maebe wrote:
> Martin Schreiber wrote:
> > http://www.freepascal.org/docs-html/current/user/usersu7.html#x21-280003.
> >1.2 states:
> > "
> > You can add a directory to the unit search path with the (-Fu (see page
> > 100)) option. Every occurrence of one of
Martin Schreiber wrote:
http://www.freepascal.org/docs-html/current/user/usersu7.html#x21-280003.1.2
states:
"
You can add a directory to the unit search path with the (-Fu (see page 100))
option. Every occurrence of one of these options will insert a directory to
the unit search path. i.e. the
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