Hi guys,
I just finished (a beta) of a collage app for Aurawin. I'm seeing a
huge load on my servers when scaling images using the Image factory
classes for JPEG, and PNG.
Prefix:
6 Core AMD 64 32GB RAM Ubuntu 12.10 x64
8 Core AMD 64 32GB RAM Ubuntu 12.10 x64
FPC/Lazarus daily svn/trunk
Ove
On Sat, 23 Feb 2013 15:20:12 +0100
Sven Barth wrote:
Just a little addition:
> In unit GLext you have functions like Load_GL_version_1_3 which will
> load all core functions provided in OpenGL 1.3
and lower. So Load_GL_version_2_0 will call Load_GL_version_1_5 which will call
Load_GL_Version_
Al 26/05/11 13:14, En/na Luca Olivetti ha escrit:
> According to the documentation InheritHandles only works in windows.
> However the windows implementation of TProcess.Execute has in the first
> line
>
> FInheritHandles:=true
>
> so it doesn't work even under windows.
>
> fpc 2.4.2, but I chec
In our previous episode, Juha Manninen said:
>
> I didn't quite understand what is load.
A function loadgl4.1 or loadglext4.1 or so. There was one for each version
in glext to preload certain extensions (which afaik you can only load if you
have created a proper context)
> My experiments advanc
On 23.02.2013 14:45, Juha Manninen wrote:
On Sun, Feb 17, 2013 at 11:12 PM, Marco van de Voort wrote:
Q: how am I supposed to initialize OpenGL when using units provided by FPC?
The unit does it at startup. That has as disadvantage that the filename
can't be changed (or at least that first tr
On Sun, Feb 17, 2013 at 11:12 PM, Marco van de Voort wrote:
>> Q: how am I supposed to initialize OpenGL when using units provided by FPC?
>
> The unit does it at startup. That has as disadvantage that the filename
> can't be changed (or at least that first try can't be avoided).
>
> After that, y