Re: [fpc-pascal] Need help fixing leaks

2010-12-20 Thread Jonas Maebe
On 21 Dec 2010, at 04:33, leledumbo wrote: > Could anyone please help me fixing leaks in my > http://free-pascal-general.1045716.n5.nabble.com/file/n3312878/llvmirbuilder.zip > project ? > This is the output when I debug in gdb: > > Program received signal SIGSEGV, Segmentation fault. > 0x0

[fpc-pascal] Need help fixing leaks

2010-12-20 Thread leledumbo
Could anyone please help me fixing leaks in my http://free-pascal-general.1045716.n5.nabble.com/file/n3312878/llvmirbuilder.zip project ? This is the output when I debug in gdb: Program received signal SIGSEGV, Segmentation fault. 0x in ?? () (gdb) bt #0 0x in ?? () #1 0x00406c

Re: [fpc-pascal] fpGUI powered by OpenGL

2010-12-20 Thread Darius Blaszyk
On Mon, 2010-12-20 at 18:58 +0100, Darius Blaszyk wrote: > > The above explains why it is useful for an application developer to > > use an openGL backend. > > > > It does not explain the following: Since fpGUI already has two > > backends (afaik, X and winap), why can't openGL a third one? Did yo

Re: [fpc-pascal] fpGUI powered by OpenGL

2010-12-20 Thread Darius Blaszyk
> The above explains why it is useful for an application developer to > use an openGL backend. > > It does not explain the following: Since fpGUI already has two > backends (afaik, X and winap), why can't openGL a third one? Did you > change the way fpGUI interfaces with its backend? Is this chang

Re: [fpc-pascal] fpGUI powered by OpenGL

2010-12-20 Thread Darius Blaszyk
On Mon, 2010-12-20 at 16:47 +0100, Reimar Grabowski wrote: > On Mon, 20 Dec 2010 15:50:52 +0100 > wrote: > > > > But why is it not possible to integrate this with the regular fpGUI ? > > > Can you explain in a couple of sentences ? > > > > Thats not all however, there are minusses. By using glu

[fpc-pascal] Firebird 2.5 embedded bug? Debugging skills needed

2010-12-20 Thread Jim
errors) in the Firebird code. As my debugging skills are weak at best, could a kind soul extract the zip (includes all dlls and database) in https://bitbucket-assetroot.s3.amazonaws.com/jb/flocate/20101220/6/fbembedtest64_20December.zip run fbservertest.exe using a debugger, generally work your spells a

Re: [fpc-pascal] fpGUI powered by OpenGL

2010-12-20 Thread Reimar Grabowski
On Mon, 20 Dec 2010 15:50:52 +0100 wrote: > > But why is it not possible to integrate this with the regular fpGUI ? > > Can you explain in a couple of sentences ? > > Thats not all however, there are minusses. By using glut, you limit > yourself to the supported platforms/targets. So if new p

Re: [fpc-pascal] fpGUI powered by OpenGL

2010-12-20 Thread Jonas Maebe
On 20 Dec 2010, at 16:15, Henry Vermaak wrote: I'm sure Graeme would be very interested to provide guidance, too. Is he still subscribed to this list? No, he unsubscribed himself. Jonas ___ fpc-pascal maillist - fpc-pascal@lists.freepascal.org

Re: [fpc-pascal] fpGUI powered by OpenGL

2010-12-20 Thread Henry Vermaak
On 20 December 2010 14:57, Vincent Snijders wrote: > 2010/12/20  : >>> But why is it not possible to integrate this with the regular fpGUI ? >>> Can you explain in a couple of sentences ? >> >> Can't remember having said that it was impossible with the current approach. >> In fact it is perfectly

Re: [fpc-pascal] fpGUI powered by OpenGL

2010-12-20 Thread Vincent Snijders
2010/12/20 : >> But why is it not possible to integrate this with the regular fpGUI ? >> Can you explain in a couple of sentences ? > > Can't remember having said that it was impossible with the current approach. > In fact it is perfectly doable. However (free)glut and opengl are already > availab

Re: [fpc-pascal] fpGUI powered by OpenGL

2010-12-20 Thread dhkblaszyk
But why is it not possible to integrate this with the regular fpGUI ? Can you explain in a couple of sentences ? Can't remember having said that it was impossible with the current approach. In fact it is perfectly doable. However (free)glut and opengl are already available on a large number of

[fpc-pascal] About fpGUI and browser plugins

2010-12-20 Thread Leonardo M . Ramé
Hi, does anyone knows if it is possible to create browser plugins and use fpGUI on them. Something like Java Applets?. Leonardo M. Ramé http://leonardorame.blogspot.com ___ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepasc

Re: [fpc-pascal] fpGUI powered by OpenGL

2010-12-20 Thread Michael Van Canneyt
On Sun, 19 Dec 2010, Darius Blaszyk wrote: On Sun, 2010-12-19 at 19:15 +0100, Michael Van Canneyt wrote: On Sun, 19 Dec 2010, Darius Blaszyk wrote: Today after tinkering a few hours I managed to get an fpGui hello world app running with OpenGL and GLut as back-end. It seemed even easier th

Re: [fpc-pascal] Re: fpGUI powered by OpenGL

2010-12-20 Thread dhkblaszyk
On Mon, 20 Dec 2010 04:51:52 -0800 (PST), leledumbo wrote: Nice :) We could benefit from hardware accelerated OpenGL graphics with this. Have you implemented all the required low level backend? No not yet. I have only done the absolute minimum sofar. Yesterday I got u bunch of widgets runni

[fpc-pascal] Re: fpGUI powered by OpenGL

2010-12-20 Thread leledumbo
Nice :) We could benefit from hardware accelerated OpenGL graphics with this. Have you implemented all the required low level backend? -- View this message in context: http://free-pascal-general.1045716.n5.nabble.com/fpGUI-powered-by-OpenGL-tp3311217p3311915.html Sent from the Free Pascal - Gene