Graeme Geldenhuys wrote:
I can't find an example for loading a .wav file.
[...]
Any hints or sample code. The sample included in FCL 2.4.1 loads MAD, A52,
OGG and ModPlug only. Google revealed a tutorial using AlutLoadWavFile(),
but that is in the "unofficial utilities library", it's not part
On Tue, Jun 15, 2010 at 3:29 PM, Graeme Geldenhuys
wrote:
> I can't find an example for loading a .wav file. I managed to extract the
> initialization and finalization code for OpenAL from the FCL examples, but
> now the main part is the call alSourcePlay(buffer) , but I don't know how
> to popul
On Tue, Jun 15, 2010 at 10:22 AM, Graeme Geldenhuys
wrote:
> I just found these two sites and thought they are interesting.
>
> FPC Wiki Engine (wiki site created with FPC)
> http://www.3fsoftware.com/3fsoftnews/Welcome
>
> Friends of FPC (powered by FPC Wiki Engine)
> http://www.friend
I just found these two sites and thought they are interesting.
FPC Wiki Engine (wiki site created with FPC)
http://www.3fsoftware.com/3fsoftnews/Welcome
Friends of FPC (powered by FPC Wiki Engine)
http://www.friends-of-fpc.org/wunder/
--
Regards,
- Graeme -
Op 2010-06-15 13:30, vt...@volny.cz het geskryf:
> If you can wait a few days, I'll extract a working windows/linux demo
> from my sourcode for you. Right now I'm really busy.
That would be great thanks. I can wait... the sound support is for a new
project that has no official starting date yet.
If you can wait a few days, I'll extract a working windows/linux demo
from my sourcode for you. Right now I'm really busy.
- PŮVODNÍ ZPRÁVA -
Od: "Graeme Geldenhuys"
Komu: "FPC-Pascal users discussions"
Předmět: Re: [fpc-pascal] playing sound files (linux and windows)
Datum: 15.6.2010 -
Op 2010-06-14 18:28, dmitry boyarintsev het geskryf:
>
> There's proper example in FCL how to use OpenAL to play .wav, .ogg .mp3 files.
I can't find an example for loading a .wav file. I managed to extract the
initialization and finalization code for OpenAL from the FCL examples, but
now the main
Some more feedback. I found ACS in Lazarus wiki sight and in Lazarus-CCR
subversion repository. This is very old and outdated. It requires libc
(kylix compatibility) unit and is x86 and 32-bit only. It has some ASM code
in there (yuck!). So this was a non-starter for me.
Regards,
- Graeme -
--
Op 2010-06-14 18:26, Vladimir Zhirov het geskryf:
>
> One more option I know of is Audorra (http://audorra.sourceforge.net/).
> I have not used it though, so no idea about its advantages/drawbacks.
Some feedback for general FPC users thinking of using Audorra. It's 32-bit
only and after some hac
On 15 June 2010 09:30, Marco van de Voort wrote:
> In our previous episode, Henry Vermaak said:
>>
>> > I think for getting a simple playSoundFile() API to FPC/LCL on all
>> > platforms, dependencies to 3rd-party libs can be avoided.
>>
>> If you want you program to be a good desktop citizen, you
In our previous episode, Henry Vermaak said:
>
> > I think for getting a simple playSoundFile() API to FPC/LCL on all
> > platforms, dependencies to 3rd-party libs can be avoided.
>
> If you want you program to be a good desktop citizen, you should talk
> directly to the sound daemon (pulse on gn
On 15 June 2010 08:37, Alexander Grau wrote:
>
> For Linux, I think it can be simple as opening a file and writing the raw
> audio data to it - using a simple WAV header reader or even an MP3 decoder
> for FPC, it should be possible to directly use the sound device (/dev/dsp):
Note that OSS is d
On 15 June 2010 07:44, Graeme Geldenhuys wrote:
> Op 2010-06-14 15:37, Graeme Geldenhuys het geskryf:
>>
>> Has anybody managed to play sound files under both Linux and Windows?
>
> Thanks for everybody's responses. I'll work my way through all of them
> today. Now I understand all the comments on
dmitry boyarintsev schrieb:
On Tue, Jun 15, 2010 at 11:37 AM, Alexander Grau wrote:
This is not the most elegant (or easiest) solution, however it has no
dependencies to any libraries :)
The solution still depends upon decompression libraries. However, they
can be statically linked.
On Tue, Jun 15, 2010 at 11:37 AM, Alexander Grau wrote:
> This is not the most elegant (or easiest) solution, however it has no
> dependencies to any libraries :)
The solution still depends upon decompression libraries. However, they
can be statically linked.
thanks,
dmitry
_
Graeme Geldenhuys schrieb:
On 14/06/2010, Alexander Grau wrote:
If someone would like to add a PlaySoundFile API to LCL/FPC, drop me a
note and we will donate the Mac code for it :-) ...
Thanks for that. A quick test removing the SND_ASYNC option plays
multiple sound files in quick suc
On Tue, Jun 15, 2010 at 10:44 AM, Graeme Geldenhuys
wrote:
> Op 2010-06-14 15:37, Graeme Geldenhuys het geskryf:
> Has anybody tried SDL (Simple-Direct-Media)? I know SDL Graphics works
> well with Free Pascal, but not sure about the Audio part.
Audio works just fine. You can use SDL_Mixer libra
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