> > What does 'advertise' mean in this context ?
>
> 3. You must have a visible line in your programs aboutbox or
>documentation that it is made using RemObjects Pascal Script and
>where RemObjects Pascal Script can be found.
>
> i. e. You must put a link to RO homepage in your about box or
On Thu, 9 Feb 2006, Elio Cuevas Gómez wrote:
> El Jue 09 Feb 2006 14:13, Michael Van Canneyt escribió:
> > What does 'advertise' mean in this context ?
>
> 3. You must have a visible line in your programs aboutbox or
>documentation that it is made using RemObjects Pascal Script and
>wher
> > How about LUA ?
> Yes! It seems like i was looking for, thank you very much :-)
Glad to help!
There is also an IDE for LUA, written in Delphi:
http://luaedit.luaforge.net/
It is probably overkill for what you need, but it might
be useful to get some ideas on pascal+lua integration.
- Je
El Jue 09 Feb 2006 14:13, Michael Van Canneyt escribió:
> What does 'advertise' mean in this context ?
3. You must have a visible line in your programs aboutbox or
documentation that it is made using RemObjects Pascal Script and
where RemObjects Pascal Script can be found.
i. e. You must pu
On Thu, 9 Feb 2006, Elio Cuevas Gómez wrote:
> El Jue 09 Feb 2006 02:10, Michael Van Canneyt escribió:
> > On Wed, 8 Feb 2006, Elio Cuevas Gómez wrote:
> > > It looks very good, but i would preffer to avoid the use of Lazarus (Not
> > > that Laz is bad, i love it, but i want to keep the program
El Jue 09 Feb 2006 02:10, Michael Van Canneyt escribió:
> On Wed, 8 Feb 2006, Elio Cuevas Gómez wrote:
> > It looks very good, but i would preffer to avoid the use of Lazarus (Not
> > that Laz is bad, i love it, but i want to keep the program small, with
> > few dependencies). Also i think the Lice
Hi,
I have a little program working with Crt units without problem. I have
change the print way form, I have pushing Crt Commands inen Fifo (GotoXY,
ClrScr, ClrEol, Write,...) and I have created a Thread
class to pop this commands to execute it.
Problem seems to be cursor position in tty which is
El Jue 09 Feb 2006 04:00, Kornel Kisielewicz escribió:
> As I understand you're asking about scripting languages in general, not
> only Pascal-syntax languages -- in that case I recommend Lua -- it's
> realy fast (one of the fastest scripting languages in it's class), it's
> easy to set up and real
El Mié 08 Feb 2006 22:18, Jeff Pohlmeyer escribió:
> > I want to embed an interpreter in my Free fpc game...
>
> How about LUA ?
> http://www.lua.org/about.html
>
> FreePascal bindings:
> http://assoc.wanadoo.fr/thallium-software/thlua.en.html
>
Yes! It seems like i was looking for, thank you very
--- Florian Klaempfl <[EMAIL PROTECTED]> wrote:
> Isaac Gouy wrote:
> > We welcome more elegant and/or faster programs.
> >
> > To contribute please attach a complete source code file to a
> tracker
> > item following the FAQ instructions:
> >
> > http://shootout.alioth.debian.org/faq.php#contrib
On Thu, 9 Feb 2006, Micha Nelissen wrote:
On Thu, 9 Feb 2006 08:42:21 +0100
Jonas Maebe <[EMAIL PROTECTED]> wrote:
The reason is that because of the fork/vfork construct these OS'es
use, there is no way to report an error to the parent process except
by exit codes.
This is not true btw: yo
On Thu, 9 Feb 2006 08:42:21 +0100
Jonas Maebe <[EMAIL PROTECTED]> wrote:
> The reason is that because of the fork/vfork construct these OS'es
> use, there is no way to report an error to the parent process except
> by exit codes.
This is not true btw: you can use shared memory. Set up a varia
Micha Nelissen wrote:
> Hi all,
>
> http://www.freepascal.org/wiki/index.php/Why_to_use_Pascal
>
> "Most of the developing time spent in Pascal is on the program itself.
> Unlike C and C++ like language, the developer does not need to focus on
> managing the memory of variables, the structure of
Nemesis relies heavily on the JVCL and the Scripting engine that is
contained within it. Unfortunately, this engine uses Interfaces heavily,
and FPC had issues with Interfaces last time the dev looked at a port.
FPC2.0x or maybe CVS build might be okay. Dunno though, one of the
developers of FPC
Elio Cuevas Gómez napisał(a):
Hi.
I want to embed an interpreter in my Free fpc game to provide an scripting
interface. What are the available solutions? I have heard about Nemesis
Pascal but i'm not sure if it works in FPC as it's website talks only about
Delphi and Kylix.
As I understand
> I want to embed an interpreter in my Free fpc game to provide an scripting
> interface. What are the available solutions? I have heard about Nemesis
> Pascal but i'm not sure if it works in FPC as it's website talks only about
> Delphi and Kylix.
There is remobjects' passcript too. It has com
Hi all,
http://www.freepascal.org/wiki/index.php/Why_to_use_Pascal
"Most of the developing time spent in Pascal is on the program itself.
Unlike C and C++ like language, the developer does not need to focus on
managing the memory of variables, the structure of very simple things
like passing
On Wed, 8 Feb 2006, Elio Cuevas Gómez wrote:
> It looks very good, but i would preffer to avoid the use of Lazarus (Not that
> Laz is bad, i love it, but i want to keep the program small, with few
> dependencies). Also i think the Licence is GPL incompatible, which is very
> unfortunate :-(.
On Thu, 9 Feb 2006, Micha Nelissen wrote:
> Jonas Maebe wrote:
> >
> > On 9 feb 2006, at 07:48, Micha Nelissen wrote:
> >
> > > That I should have noticed :-). In unix, the return result of the
> > > 'fpexecve' call is not checked, at least. If it returns, it does
> > > 'halt(127)', so should
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