On 10/29/2015 1:22 PM, Sergio Flores wrote:
I've never experienced such issues. You should try to use different NDK
versions. I use ndk-r8d. It is stable.
I got the latest ndk download, it works fine, most of my problems were
derived from using Mingw, switching to Cygwin solved the issues.
Act
> I've never experienced such issues. You should try to use different NDK
> versions. I use ndk-r8d. It is stable.
I got the latest ndk download, it works fine, most of my problems were
derived from using Mingw, switching to Cygwin solved the issues.
>Do you use static .a libs?
I generate a .a lib
On 10/28/2015 3:07 PM, Sergio Flores wrote:
Building a cross compiler is a trivial task even on Windows.
Read here ho to do that:http://wiki.freepascal.org/Android
I know how to build a crosscompiler, the problem is that doing it in
Windows you sometimes get very weird errors (like the building
>Building a cross compiler is a trivial task even on Windows.
>Read here ho to do that: http://wiki.freepascal.org/Android
I know how to build a crosscompiler, the problem is that doing it in
Windows you sometimes get very weird errors (like the building process
stopping with error message saying
On 10/27/2015 4:29 PM, Sergio Flores wrote:
Yury, I think you're right, I'm using the precompiled binary that indeed
seems to been compiled in soft-fpu mode, so that would explain
everything, as OpenGL is probably triggering hard fpu exceptions that
are not being caught.
I tried your asm functio
Yury, I think you're right, I'm using the precompiled binary that indeed
seems to been compiled in soft-fpu mode, so that would explain everything,
as OpenGL is probably triggering hard fpu exceptions that are not being
caught.
I tried your asm function, however adding it makes the app crash at st
Did you compile fpc yourself, or used a binary release? If you did it yourself,
please try 3.0.1. There was a last minute fix that did not make it into the
source-archive.
Joost Op 26-10-15 20:39 schreef Sergio Flores:
Hi guys, congrats for the 3.0 release!
However after upgrading FPC, my Andro
On 10/26/2015 9:38 PM, Sergio Flores wrote:
Hi guys, congrats for the 3.0 release!
However after upgrading FPC, my Android game now crashes with division
by zero exceptions (it happens always in the same place).
I changed nothing in the code, only the compiler changed from a 2.7.x to
3.0.0 (cro
Hi guys, congrats for the 3.0 release!
However after upgrading FPC, my Android game now crashes with division by
zero exceptions (it happens always in the same place).
I changed nothing in the code, only the compiler changed from a 2.7.x to
3.0.0 (cross compiler windows to Arm binary version obta