> You can help improve the upcoming 3.2.4 release by downloading and
> testing this release.
I tested the FPC 3.2.4-rc1 on Castle Game Engine, and examples from
repos on https://github.com/modern-pascal/ . I found one issue,
reported as https://gitlab.com/freepascal.org/fpc/source/-/issues/41300
.
Note:
As a consequence, the GitHub Action
https://github.com/gcarreno/setup-lazarus also fails now. Trying to
use it to install FPC+Lazarus results in an error
Error: getPackageList -- Request timeout: /packagelist.json
in GitHub Action workflow output. I guess because the action downloads
htt
Thank you -- this is excellent information, both RTTI for records and
lazarus/components/jitclasses/ . So I really have all the puzzle
pieces I need :)
I have recorded a TODO to handle it all in
https://castle-engine.io/roadmap#records_rtti .
Regards,
Michalis
niedz., 18 sie 2024 o 10:49 Michael
ecific record types),
- read / write these record properties using the proper getter /
setter (whether it's direct field access or a method).
Regards,
Michalis
sob., 17 sie 2024 o 16:44 Michael Van Canneyt via fpc-devel
napisał(a):
>
>
>
> On Fri, 16 Aug 2024, M
> You cannot publish records, and this is not planned.
>
> This is because things like
>
> MyClass.MyRecord.MyField:=12;
>
> do not work as one would naively expect. It does work if you use a TPersistent
> instead of a record (the very reason the TPersistent class was invented)
Do you mean the tra
> Delphi also decided to follow the LP64 vs LLP64 rules regarding the Integer
> type (it's 32-bit on 64-bit Windows, but 64-bit on 64-bit macOS and Linux)
> while we decided to keep the size of Integer at 32-bit on 32- and 64-bit
> systems.
Just a clarification to this statement about Delphi: I
Michael Van Canneyt wrote:
> Needless to say, the component remains backwards compatible.
>
> There is now a testsuite for the TProcess command, so everything was tested.
> but nothing beats testing in the wild, so I would appreciate it if people
> could test it and provide feedback.
Great additio
It's going to be my highest-priority thing after upcoming CGE 7.0
release.
Regards,
Michalis
czw., 30 mar 2023 o 21:11 Nikolay Nikolov via fpc-devel
napisał(a):
>
>
> On 3/28/23 02:12, Michalis Kamburelis via fpc-devel wrote:
> > Hi,
> >
> > We're experiment
Hi,
We're experimenting with compiling Castle Game Engine using FPC
WebAssembly target.
A lot of units and classes compiled smoothly, however we hit a weird
bug(s) at compiling our (big, too big!) unit X3DNodes. We get errors
"Wasm32 symbol xxx without index value error" at the code trying to
use