Hi Alex,
there is a new patch attached to FLEX-60 that fixes the issue. Did you
check it?
regards,
Christophe
2012/5/17 Alex Harui
>
>
>
> On 5/11/12 9:34 AM, "Carol Frampton" wrote:
>
> > Alex,
> >
> > I've gotten it to fail with a space but in a different place/way.
> >
> > I had a built SD
On 5/11/12 9:34 AM, "Carol Frampton" wrote:
> Alex,
>
> I've gotten it to fail with a space but in a different place/way.
>
> I had a built SDK in "master" which I renamed to "master with space"
>
> If I cd to that directory and type ant checkintests I get
>
> basictests:
> [mxmlc] Loa
On May 11, 2012, at 12:00 AM, Justin Mclean wrote:
>
> If you look carefully you see that "Flash\ Player\ Debugger.app" in the
> environment variable becomes "Flash/ Player/ Debugger.app" in the error. ie
> slashes have been changed.
>
Ant will localize slashes because it thinks it's dir separ
Alex,
I've gotten it to fail with a space but in a different place/way.
I had a built SDK in "master" which I renamed to "master with space"
If I cd to that directory and type ant checkintests I get
basictests:
[mxmlc] Loading configuration file /Users/cframpto/dev/master with a
space/frame
On 5/11/12 12:00 AM, "Justin Mclean" wrote:
> Hi,
>
>> I don't see any slash changing going on.
>
> If you look carefully you see that "Flash\ Player\ Debugger.app" in the
> environment variable becomes "Flash/ Player/ Debugger.app" in the error. ie
> slashes have been changed.
Yes, I saw tha
Hi,
> I don't see any slash changing going on.
If you look carefully you see that "Flash\ Player\ Debugger.app" in the
environment variable becomes "Flash/ Player/ Debugger.app" in the error. ie
slashes have been changed.
Justin
On 5/10/12 11:08 PM, "Justin Mclean" wrote:
> Hi,
>
>>> Finally if you're on OSX and have a FB project with workspace/project with
>>> no
>>> spaces with a clean checkout and have teh 3 environment variables set up the
>>> mustella tests will compile but not run.
>> What error do you get? Di
Hi,
>> Finally if you're on OSX and have a FB project with workspace/project with no
>> spaces with a clean checkout and have teh 3 environment variables set up the
>> mustella tests will compile but not run.
> What error do you get? Did Ant main of the top level build.xml run
> successfully?
To
On 5/10/12 9:50 PM, "Justin Mclean" wrote:
> Hi,
>
>> I think the recommended approach is when importing the project, you don't
>> copy it to the workspace subfolders, you leave it in the source tree (which
>> you hopefully downloaded into a folder tree without spaces)
>
> If you import it f
Hi,
> I think the recommended approach is when importing the project, you don't
> copy it to the workspace subfolders, you leave it in the source tree (which
> you hopefully downloaded into a folder tree without spaces)
If you import it from SVN within FB (which is what I would assume most people
On 5/10/12 5:44 PM, "Justin Mclean" wrote:
> Hi,
>
>> I don't think I understand the problem. Spaces in what names?
> The path which all workspaces are placed by default contains spaces eg for FB
> 4.6 they reside in a directory called "Adobe Flash Builder 4.6".
I think the recommended appro
Hi,
> I don't think I understand the problem. Spaces in what names?
The path which all workspaces are placed by default contains spaces eg for FB
4.6 they reside in a directory called "Adobe Flash Builder 4.6".
> What scenario does a user of the SDK run mustella tests?
To see that the nice new
On 5/10/12 5:19 PM, "Justin Mclean" wrote:
> Hi Alex,
>
>> I tried the patch on Mac and couldn't get it to work. In the interest of
>> time, I think we will have to require that folks not use spaces in the
>> folder names until we reach parity. After that, any volunteer can take on
>> the t
Hi Alex,
> I tried the patch on Mac and couldn't get it to work. In the interest of
> time, I think we will have to require that folks not use spaces in the
> folder names until we reach parity. After that, any volunteer can take on
> the task of making it handle spaces.
By default Flash Builde
On 5/10/12 8:29 AM, "Christophe Herreman"
wrote:
> Hi Justin,
>
> I was able to reproduce the error you got. As I already suspected, this has
> to do with the fact that the sdk source folders contain spaces.
>
> I've raised a ticket and provided a patch. Let me know if this works for
> you. I
Hi Justin,
I was able to reproduce the error you got. As I already suspected, this has
to do with the fact that the sdk source folders contain spaces.
I've raised a ticket and provided a patch. Let me know if this works for
you. I've tested this on Windows under Cygwin and was able to successfull
It might well be the issue. Can you post the complete console output of
running the Mustella tests?
2012/5/10 Justin Mclean
> Hi,
>
> > do any of the paths you are using have spaces?
> Yep as I use Flash Builder all paths have spaces by default. (ie /Adobe
> Flash Builder 4.6). Is that an issue?
Hi,
> do any of the paths you are using have spaces?
Yep as I use Flash Builder all paths have spaces by default. (ie /Adobe Flash
Builder 4.6). Is that an issue?
Justin
Hi Justin,
do any of the paths you are using have spaces?
regards,
Christophe
2012/5/10 Justin Mclean
> Hi,
>
> > if you are on Mac or Linux running the Mustella tests will cause issues
> > when using env.properties. This is because the Mustella Ant script
> > internally calls the compc shell
Hi,
> if you are on Mac or Linux running the Mustella tests will cause issues
> when using env.properties. This is because the Mustella Ant script
> internally calls the compc shell script, which does not take into account
> the env.properties file.
Thanks that's good to know.
I tried setting the
Here's the output of "./mini_run.sh tests/components/Button" after a
successful test run on Windows under Cygwin: http://pastebin.com/hqgNhezi
regards,
Christophe
2012/5/10 Christophe Herreman
> Hi,
>
> if you are on Mac or Linux running the Mustella tests will cause issues
> when using env.pr
Hi,
if you are on Mac or Linux running the Mustella tests will cause issues
when using env.properties. This is because the Mustella Ant script
internally calls the compc shell script, which does not take into account
the env.properties file.
regards,
Christophe
2012/5/10 Justin Mclean
> Hi,
>
Hi,
> I fixed this particular issue in svn #1336304 although there may be more
> places in mustella that need to be fixed.
Issues still exist - but a different one I think. It does get a lot further
then fails with target "shells".
At this point it's trying to compile the actual test:
/mustel
On 5/9/12 12 :11PM, "Florian Fesseler" wrote:
>You're right.
>
>I did a full checkout, ran successfully ant from the top level directory
>and then ran mini_run.sh
>After more investigation, I found out that compile-mustella target need
>adt.jar, that is missing from the top level lib directory.
You're right.
I did a full checkout, ran successfully ant from the top level directory
and then ran mini_run.sh
After more investigation, I found out that compile-mustella target need
adt.jar, that is missing from the top level lib directory.
If you copy that file from an official SDK 4.6 lib fol
Hi,
Just to be sure I created an new project, did a full check out from SVN, set up
the 3 required environment variables (in env.properties) , ran ant in the top
level directory to build the SDK (which was successful) and then run mini_run
again from the command line.
Exactly the same issue oc
Hi,
> Us Adobe folks are currently all using OSX as the default. Did you run ant
> on the top level build.xml?
Yep and all good there (except an issue with RSLs which I worked around). It
produced all of the jars in the lib directory and swc in the framework/libs
It was a clean check out into a
On 5/8/12 8:06 PM, "Justin Mclean" wrote:
> Hi,
>
>> Should just be to use mini_run.sh as explained on the wiki. It will call
>> ant as needed.
>
> Tried that and exactly the same issue (see below) Looks like there a
> dependancy on an XML parser, JUnit and AIR.
>
> Any further ideas what
Hi,
> Should just be to use mini_run.sh as explained on the wiki. It will call
> ant as needed.
Tried that and exactly the same issue (see below) Looks like there a dependancy
on an XML parser, JUnit and AIR.
Any further ideas what I need to have installed/configured to work? Perhaps
Java lib
Should just be to use mini_run.sh as explained on the wiki. It will call
ant as needed.
On 5/8/12 4:30 PM, "Justin Mclean" wrote:
> Hi,
>
>> Can you confirm you have the mustella code as a subfolder of the flex code
> Yep - exactly as it is in SVN.
>
>> and are running mini_run.sh from the m
Hi,
> Can you confirm you have the mustella code as a subfolder of the flex code
Yep - exactly as it is in SVN.
> and are running mini_run.sh from the mustella folder?
I was just running ant as I assumed (incorrectly?) that before you run the
tests (vi mini_run) you need to compile Mustella?
Wh
Ok, works fine now when launching mini_run.sh
(Note that I had to format the sh to unix format with dos2unix)
2012/5/8 Florian Fesseler
> I didn't use mini_run.sh and launch the ant task instead.
> mini_run.sh gives errors when launched with Cygwin
>
>
>
> 2012/5/8 Alex Harui
>
>> Can you confi
I didn't use mini_run.sh and launch the ant task instead.
mini_run.sh gives errors when launched with Cygwin
2012/5/8 Alex Harui
> Can you confirm you have the mustella code as a subfolder of the flex code
> and are running mini_run.sh from the mustella folder?
>
>
> On 5/8/12 12:50 AM, "Floria
Can you confirm you have the mustella code as a subfolder of the flex code
and are running mini_run.sh from the mustella folder?
On 5/8/12 12:50 AM, "Florian Fesseler" wrote:
> I've found WriteFileNames & CousinPreComplie, but the others are missing
>
> 2012/5/8 Justin Mclean
>
>> Hi,
>>
>>
I've found WriteFileNames & CousinPreComplie, but the others are missing
2012/5/8 Justin Mclean
> Hi,
>
> > I could be wrong but I feel some source code is missing.
>
> Flash builder report issues with ant build scripts and it notes that
> mustella.GetExcludeIdsTask, mustella.GenIncludesTask,
>
Copying the lib folder of the Flex 4.6.0 SDK in the lib folder of mustella
fixed this problem for me
2012/5/8 Justin Mclean
> Hi there,
>
> I'm also having trough getting it to compile:
>
> compile-mustella:
> [echo] Compiling mustella source code...
> [javac] /Users/justinmclean/Documen
Hi,
> I could be wrong but I feel some source code is missing.
Flash builder report issues with ant build scripts and it notes that
mustella.GetExcludeIdsTask, mustella.GenIncludesTask,
mustella.CousinPreCompile, mustella.GetDeviceSpecsTask and
mustella.WriteFileNames are unable to be found.
Hi there,
I'm also having trough getting it to compile:
compile-mustella:
[echo] Compiling mustella source code...
[javac] /Users/justinmclean/Documents/Adobe Flash Builder 4.6/Apache Flex
Clean/mustella/java/src/build.xml:75: warning: 'includeantruntime' was not set,
defaulting to bui
I'm not an expert about ant tasks but form what I understand :
- Mustella code is compiled from 'java/src' to 'classes'
- Some ant targets need taskdefs resulting from this compilation
In build.xml, line 1024 :
-> I can't find any mustella/GetConfigIdTask.class in 'classes' folder,
neither GetCo
Hi Carol,
includeantruntime was just a warning but thanks anyway for the link, the
warning doesn't appear anymore.
I had antcontrib already installed in the lib folder of the mustella
directory. For me this error seems to indicate
another jar is missing.
2012/5/7 Carol Frampton
> A "google" tu
A "google" turned up this:
http://stackoverflow.com/questions/5103384/ant-warning-includeantruntime-wa
s-not-set
I see another problem as well. From the errors I see that mustalla
requires antcontrib which you don't have installed. Alex will need to
update his wiki to include this requirement.
Thanks Alex!
Got this error when trying to launch the ant task though :
/cygdrive/c/Users/user/FlexSDK/source/mustella
> $ ant
> Buildfile: C:\Users\user\FlexSDK\source\mustella\build.xml
> [echo] exclude file will be:
> C:\Users\user\FlexSDK\source\mustella/tests/ExcludeListWin.txt
>
> cle
+1
Thanks Alex and the rest of the people at Adobe who worked to make this
happen.
-Ryan
On Fri, May 4, 2012 at 2:27 PM, Roland Zwaga wrote:
> >
> > Hi folks,
> >
> > Adobe has donated the Mustella code. It was checked in Tuesday and I
> > finally got an overview on the wiki at [1].
> > An ent
>
> Hi folks,
>
> Adobe has donated the Mustella code. It was checked in Tuesday and I
> finally got an overview on the wiki at [1].
> An enthusiastic volunteer is needed to create better documentation.
>
great work Alex! thanks for your efforts!
is mustella mirrored on github , i can't find it on github clone
On Fri, May 4, 2012 at 10:45 PM, Alex Harui wrote:
> Hi folks,
>
> Adobe has donated the Mustella code. It was checked in Tuesday and I
> finally got an overview on the wiki at [1].
> An enthusiastic volunteer is needed to create
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