Re: Editing SDK within Flash Builder

2013-01-02 Thread Carol Frampton
On 1/2/13 10 :16AM, "Matt Hughes" wrote: >I did add the variable in the compiler options. That got things >compiling, >but then I was missing assets. I added the source file for the *binary* >distribution (for some reason, they aren't in the source distribution). > That got me past that hurdl

Re: Editing SDK within Flash Builder

2013-01-02 Thread Alex Harui
Honestly, I don't know for sure, I don't use FB for SDK development. Other engineers did, but they were always complaining about FB breaking. One of the reasons for that was that Adobe was always developing FB and the SDK in parallel. That isn't the case now, so it might be more manageable, but

Re: Editing SDK within Flash Builder

2013-01-02 Thread Matt Hughes
I did add the variable in the compiler options. That got things compiling, but then I was missing assets. I added the source file for the *binary* distribution (for some reason, they aren't in the source distribution). That got me past that hurdle. But then when I ran, the CSS files were missin

Re: Editing SDK within Flash Builder

2012-12-31 Thread Alex Harui
On 12/31/12 7:38 AM, "Matt Hughes" wrote: > Is there some guide for editing SDK classes within Flash Builder? > > I have installed Flex 4.9 and have also downloaded the source. I tried > just removing the mx.swc and framework.swc from the Build Path Libraries > and then adding the respective