Re: [RT] html5 components as an alternate to flex component on mobile browsers.

2012-08-08 Thread Richard Oren
We use AIR for all our Mobile Dev work and have been quite successful building large scale SASS applications with the Flex SDK and AIR for both Android and IOS. We did have to write our own Touch components that were overlooked or abandoned by Adobe but it has not stopped us from moving forward wit

Re: What about the flex/flash pro combination - no one working pure flex

2012-04-04 Thread Richard Oren
For what you are trying to do it is best to not use the Flex SDK for Gaming Projects. I would keep the projects in pure ActionScript and build your own Framework or Game Engine that your Designers would import into their Flash Professional applications. Then they would apply the framework code t

Re: Halo x Spark

2012-03-24 Thread Richard Oren
Hi Nick, I was looking at the code from the link below and was noticing a couple of things that might need to be considered when building for mobile devices. Primarily the need for skins to be Multi-DPI capable. It doesn't seem like you have taken this into account. Also I would suggest using t

Re: Halo x Spark

2012-03-23 Thread Richard Oren
I am not sure what you were trying to do... but with a little bit of research you should have been able to still use Flex 4 for your project. There is a learning curve to get behind the concept so I have felt your pain before but if you stick with it it does get somewhat easier. I have had to resor