We use AIR for all our Mobile Dev work and have been quite successful
building large scale SASS applications with the Flex SDK and AIR for both
Android and IOS. We did have to write our own Touch components that were
overlooked or abandoned by Adobe but it has not stopped us from moving
forward wit
For what you are trying to do it is best to not use the Flex SDK for Gaming
Projects. I would keep the projects in pure ActionScript and build your own
Framework or Game Engine that your Designers would import into their Flash
Professional applications. Then they would apply the framework code t
Hi Nick,
I was looking at the code from the link below and was noticing a couple of
things that might need to be considered when building for mobile devices.
Primarily the need for skins to be Multi-DPI capable. It doesn't seem like you
have taken this into account. Also I would suggest using t
I am not sure what you were trying to do... but with a little bit of
research you should have been able to still use Flex 4 for your project.
There is a learning curve to get behind the concept so I have felt your
pain before but if you stick with it it does get somewhat easier. I have
had to resor