Looks like it has moved here:
http://sourceforge.net/adobe/flexsdk/wiki/Coding%20Conventions/
Of late, most Adobe open source stuff seems to be moving to the
sourceforge.net/adobe website.
Thanks,
Om
On Tue, May 15, 2012 at 11:33 PM, Left Right wrote:
> The page with Adobe conventions for Flex
Because we can't expect someone who is using FlashBuilder to build apps to
have ant. I wish we could. The bat script was painful to write and I'm
not sure it is going to fly.
Carol
On 5/15/12 9 :27PM, "Justin Mclean" wrote:
>Hi,
>
>> Thanks. You are too nice. I screwed up a rename. I just
Hi,
> Thanks. You are too nice. I screwed up a rename. I just fixed that.
> I'm really not happy that the bat file needs 2 vbs scripts so I don't know
> yet whether these are permanent files.
Any reason all 3 can't be replaced with an ANT script? From a quick look I
couldn't see anything th
On 5/15/12 5 :46PM, "Christophe Herreman"
wrote:
>Hi Carol,
>
>I've tested the bat file to prepare the SDK for usage in the IDE. There
>seems to be an issue with creating the directory to store
>playerglobal.swc.
>
>The line
>
>if not exist "%FLASHPLAYER_GLOBALPLAYER_DIR%" mkdir
>"%FLASHPLAYER_
Hi Carol,
I've tested the bat file to prepare the SDK for usage in the IDE. There
seems to be an issue with creating the directory to store playerglobal.swc.
The line
if not exist "%FLASHPLAYER_GLOBALPLAYER_DIR%" mkdir
"%FLASHPLAYER_GLOBALPLAYER_DIR%"
should probably be
if not exist "%FB_GLOBA
Hi,
> I've been doing some FlashBuilder integration work for the FlashBuilder
> team. I finally get what you are saying about the playerglobal version.
Sorry my emails are not always the clearest.
> When you change the target version either thru the IDE or on the command
> line, the path to play
Hi,
> I'd be interested as well, although I'm not a committer.
Added.
Justin
Hi,
> Our (Adobe) build system was a Windows system.
I've tied the build to windows (for now).
Justin
I'd be interested as well, although I'm not a committer.
2012/5/15 Justin Mclean
> Hi,
>
> > Until we get the kinks in the build system worked out I think the broken
> > build mail should just go to a select few
>
> Email changed to justin at classsoftware dot com, cframpto at adobe dot
> com an
Hi,
> Until we get the kinks in the build system worked out I think the broken
> build mail should just go to a select few
Email changed to justin at classsoftware dot com, cframpto at adobe dot com and
jonbcampos at gmail dot com. Anyone else want to be added?
Thanks,
Justin
Hi,
> I think it's fine to have a few build jobs triggered by commits
OK I've changed it so it will now build on the hour (once enable) if something
has been committed.
Thanks,
Justin
Hi,
On Tue, May 15, 2012 at 3:55 PM, Justin Mclean wrote:
> Carol wrote:
>> I'd prefer if we could kick off a build every time someone checks
>> something in.
> We can do that (and it's straight forward - one extra tick box to check) but
> first off I think nightly build would be useful
> and se
MXML with Groovy would be a very interesting concept.
On Wed, May 9, 2012 at 9:18 AM, Michael Montoya <
michael.mont...@insightvisuals.com> wrote:
> > A lot of projects have been successful programing to the JVM.
>
> Dave,
>
> While I know you intended this as a comparison, it does raise and
> in
Hi,
> If you look in ide/flashbuilder build.xml and
> makeApacheFlexForFlashBuilder.sh you will find code that is doing this for
> flashbuilder. Sounds like we need something similar.
I was just thinking of using the code (slightly modified) from
build_framwork.xml that downloads needed files, b
Justin,
On 5/10/12 7 :13PM, "Justin Mclean" wrote:
>
>I not sure that an environment variable is the best to indicate the path
>to playerglobal.swc but it shoudl be placed in prescribed place in the
>SDK folder. Why? Well if you have multiple versions of the Apache SDK
>configured in Flash Buil
Since linux is not one of the two major platforms it isn't the ideal build
system. Our (Adobe) build system was a Windows system. We'd need a flash
player for linux to run checkintests.
Carol
On 5/15/12 4 :30AM, "Justin Mclean" wrote:
>Hi,
>
>Might want to note that the OS of most of the buil
On 5/15/12 4 :17AM, "Justin Mclean" wrote:
>Hi,
>
>I set up a draft nightly build call "Flex SDK nightly build". People who
>have access can you take a look and see that it's ok.
>
>It's currently disabled and wouldn't work if was run.
>
>We need to:
>1. Work out how to download the optional bi
Hi,
Might want to note that the OS of most of the build machines is Linux but there
is one windows (2008 server) machine and one OSX machine (currently offline and
looks like it has been for several months).
Thanks,
Justin
Hi,
I set up a draft nightly build call "Flex SDK nightly build". People who have
access can you take a look and see that it's ok.
It's currently disabled and wouldn't work if was run.
We need to:
1. Work out how to download the optional bits (Air SDK, Flash debug player and
playerglobal.swc).
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