> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Max Dmitrichenko
> Sent: Thursday, March 12, 2020 9:57 AM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> >
> DX11 support has certain and strong benefits.
>
> we have this patch for DX11 support already no cle
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Hendrik Leppkes
> On Wed, Mar 11, 2020 at 10:58 PM Soft Works
> wrote:
> >
> > The submitted patch is far away from being complete. I know it
> > because I've already done a full implementation of D3D11 support for
> > QuickSync
On Wed, Mar 11, 2020 at 10:58 PM Soft Works wrote:
>
> The submitted patch is far away from being complete. I know it
> because I've already done a full implementation of D3D11
> support for QuickSync (but not yet submitted).
>
Do note that only supporting array-textures in d3d11va was an
intent
t; > > Artem Galin
> > > > Sent: Tuesday, March 10, 2020 5:10 PM
> > > > To: FFmpeg development discussions and patches > > > de...@ffmpeg.org>
> > > > Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support
> > > >
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Max Dmitrichenko
> Sent: Wednesday, March 11, 2020 12:49 PM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support
>
>
On Tue, Mar 10, 2020 at 10:36 PM Soft Works wrote:
>
> > -Original Message-
> > From: ffmpeg-devel On Behalf Of
> > Artem Galin
> > Sent: Tuesday, March 10, 2020 5:10 PM
> > To: FFmpeg development discussions and patches > de...@ffmpeg.org>
&g
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Artem Galin
> Sent: Tuesday, March 10, 2020 5:10 PM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support
>
> Any c
Any comments on updated patch by link below:
https://patchwork.ffmpeg.org/project/ffmpeg/patch/20200306130954.8938-1-artem.ga...@gmail.com/
Thanks,
Artem.
On Sat, 1 Feb 2020 at 14:55, Mark Thompson wrote:
> On 24/01/2020 19:37, Artem Galin wrote:
> > On Fri, 24 Jan 2020 at 00:46, Mark Thompson
On 24/01/2020 19:37, Artem Galin wrote:
> On Fri, 24 Jan 2020 at 00:46, Mark Thompson wrote:
>
>> On 23/01/2020 15:18, Artem Galin wrote:
>>> This enables DX11 support for QSV with higher priority than DX9.
>>> In case of multiple GPUs configuration, DX9 API does not allow to get
>>> access to QS
On Fri, 24 Jan 2020 at 00:46, Mark Thompson wrote:
> On 23/01/2020 15:18, Artem Galin wrote:
> > This enables DX11 support for QSV with higher priority than DX9.
> > In case of multiple GPUs configuration, DX9 API does not allow to get
> > access to QSV device in some cases - headless.
> > Implem
On 23/01/2020 15:18, Artem Galin wrote:
> This enables DX11 support for QSV with higher priority than DX9.
> In case of multiple GPUs configuration, DX9 API does not allow to get
> access to QSV device in some cases - headless.
> Implementation based on DX11 resolves that restriction by enumerating
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