On Tue, Aug 22, 2023 at 03:24:17PM +0100, John Cox wrote:
> On Mon, 21 Aug 2023 21:15:37 +0200, you wrote:
[...]
> >> I can get to simple bilinear without adding so much complexity that I
> >> lose the speed I need - would that be OK?
> >
> >Not sure simple bilinear is 100% clearly defined
> >I thi
On Mon, 21 Aug 2023 21:15:37 +0200, you wrote:
>On Sun, Aug 20, 2023 at 07:28:40PM +0100, John Cox wrote:
>> On Sun, 20 Aug 2023 19:45:11 +0200, you wrote:
>>
>> >On Sun, Aug 20, 2023 at 07:16:14PM +0200, Michael Niedermayer wrote:
>> >> On Sun, Aug 20, 2023 at 03:10:19PM +, John Cox wrote:
>
On Sun, Aug 20, 2023 at 07:28:40PM +0100, John Cox wrote:
> On Sun, 20 Aug 2023 19:45:11 +0200, you wrote:
>
> >On Sun, Aug 20, 2023 at 07:16:14PM +0200, Michael Niedermayer wrote:
> >> On Sun, Aug 20, 2023 at 03:10:19PM +, John Cox wrote:
> >> > Add a rgb24->yuv420p conversion. Uses the same
On Sun, 20 Aug 2023 19:45:11 +0200, you wrote:
>On Sun, Aug 20, 2023 at 07:16:14PM +0200, Michael Niedermayer wrote:
>> On Sun, Aug 20, 2023 at 03:10:19PM +, John Cox wrote:
>> > Add a rgb24->yuv420p conversion. Uses the same code as the existing
>> > bgr24->yuv converter but permutes the conv
On Sun, 20 Aug 2023 19:16:14 +0200, you wrote:
>On Sun, Aug 20, 2023 at 03:10:19PM +, John Cox wrote:
>> Add a rgb24->yuv420p conversion. Uses the same code as the existing
>> bgr24->yuv converter but permutes the conversion array to swap R & B
>> coefficients.
>>
>> Signed-off-by: John Cox
On Sun, Aug 20, 2023 at 07:16:14PM +0200, Michael Niedermayer wrote:
> On Sun, Aug 20, 2023 at 03:10:19PM +, John Cox wrote:
> > Add a rgb24->yuv420p conversion. Uses the same code as the existing
> > bgr24->yuv converter but permutes the conversion array to swap R & B
> > coefficients.
> >
>
On Sun, Aug 20, 2023 at 03:10:19PM +, John Cox wrote:
> Add a rgb24->yuv420p conversion. Uses the same code as the existing
> bgr24->yuv converter but permutes the conversion array to swap R & B
> coefficients.
>
> Signed-off-by: John Cox
> ---
> libswscale/rgb2rgb.c | 5 +
> l