Re: [FFmpeg-devel] [PATCH 0/2] Interpret a degenerate SAR as 1/1.

2024-07-31 Thread Giovanni Mascellani
Hi, Il 30/07/24 22:54, michael at niedermayer.cc (Michael Niedermayer) ha scritto: Why does playback fail ? > 1/1 and unspecified are different things, 0/0 would be unspecified where does 20480/0 turn into 20480/1 ? or did i misunderstand this? It seems that denominator 0 is replaced with 1

Re: [FFmpeg-devel] [PATCH 0/2] Interpret a degenerate SAR as 1/1.

2024-07-30 Thread Michael Niedermayer
On Tue, Jul 30, 2024 at 06:15:30PM -0300, James Almer wrote: > On 7/30/2024 5:54 PM, Michael Niedermayer wrote: > > On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote: > > > I came across some H.264 files in the wild whose SAR is set to > > > 20480/0. The files are provided by the

Re: [FFmpeg-devel] [PATCH 0/2] Interpret a degenerate SAR as 1/1.

2024-07-30 Thread James Almer
On 7/30/2024 5:54 PM, Michael Niedermayer wrote: On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote: I came across some H.264 files in the wild whose SAR is set to 20480/0. The files are provided by the Ubisoft game OddBallers, and are seemingly accepted and played properly when

Re: [FFmpeg-devel] [PATCH 0/2] Interpret a degenerate SAR as 1/1.

2024-07-30 Thread Michael Niedermayer
On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote: > I came across some H.264 files in the wild whose SAR is set to > 20480/0. The files are provided by the Ubisoft game OddBallers, and > are seemingly accepted and played properly when the game is played on > Windows (thus using t