On Mon, 27 Jun 2022 10:03:55 +0300 Jan Ekström wrote:
> On Tue, Jun 21, 2022 at 10:46 PM Niklas Haas wrote:
> >
> > From: Niklas Haas
> >
> > GL and Metal cache the state at time of texture creation. GLES2 and
> > Direct3D 11 use the state at time of the render copy call.
> >
> > So the only way
On Tue, Jun 21, 2022 at 10:46 PM Niklas Haas wrote:
>
> From: Niklas Haas
>
> GL and Metal cache the state at time of texture creation. GLES2 and
> Direct3D 11 use the state at time of the render copy call.
>
> So the only way we can get the correct behavior consistently is by
> making sure the s