Yo
> Patch 1 : 0004-libavcodec-texturedspenc-add-rgtc1u-encoding
> +/**
> + * Compress one block of RGBA pixels in a RGTC1U texture and store the
> + * resulting bytes in 'dst'. Alpha is preserved.
> + *
> + * @param dstoutput buffer.
> + * @param stride scanline in bytes.
> + * @param block
2017-09-25 9:55 GMT+02:00 Martin Vignali :
>>
>> Same question as before:
>> How can 24bit input be encoded into alpha?
>
> For now, the texturedspenc, only support rgba as input.
> This encoder, use the alpha part of the rgba input and
> ignore the rgb part.
>
> But maybe it's more convenient, to
>
> Same question as before:
> How can 24bit input be encoded into alpha?
>
>
>
> For now, the texturedspenc, only support rgba as input.
This encoder, use the alpha part of the rgba input and ignore the rgb part.
But maybe it's more convenient, to use Gray8 as input for HapAlphaOnly
and not suppo
2017-09-23 23:41 GMT+02:00 Martin Vignali :
> In attach patch for Hap Alpha encoding
Same question as before:
How can 24bit input be encoded into alpha?
Carl Eugen
___
ffmpeg-devel mailing list
ffmpeg-devel@ffmpeg.org
http://ffmpeg.org/mailman/listinfo
Hello,
In attach patch for Hap Alpha encoding
Patch 1 : 0004-libavcodec-texturedspenc-add-rgtc1u-encoding
Add rgtc1u encoding in the texture dsp enc
Patch 2 : 0005-libavcodec-hapenc-add-support-for-hap-alpha-only-enc
enable hap alpha only encoding in hapenc (and doc)
Ratio need to be 8 for RGTC1