Re: [FFmpeg-devel] autofate system

2020-10-07 Thread Andriy Gelman
On Wed, 07. Oct 09:59, Chris Miceli wrote: > Hi Andriy, > > Thanks for letting me know that there is already something doing this. It > was something which I thought would exist but I couldn't see it in my > searching of the ffmpeg documentation. > > Something which would be nice is finding a wa

Re: [FFmpeg-devel] autofate system

2020-10-06 Thread Chris Miceli
Hi Andriy, Thanks for letting me know that there is already something doing this. It was something which I thought would exist but I couldn't see it in my searching of the ffmpeg documentation. Something which would be nice is finding a way for us to tie the results back into the fate system, or

Re: [FFmpeg-devel] autofate system

2020-10-06 Thread Andriy Gelman
On Tue, 06. Oct 16:07, Nicolas George wrote: > Andriy Gelman (12020-10-06): > > I'm not familiar with the setup on fate.ffmpeg.org, but we have something > > similar running patchwork.ffmpeg.org > > > > The site fetches patches from the mailing list. Jenkins server runs > > make/fate > > and rep

Re: [FFmpeg-devel] autofate system

2020-10-06 Thread Nicolas George
Andriy Gelman (12020-10-06): > I'm not familiar with the setup on fate.ffmpeg.org, but we have something > similar running patchwork.ffmpeg.org > > The site fetches patches from the mailing list. Jenkins server runs make/fate > and reports the results back to patchwork. That means anybody can r

Re: [FFmpeg-devel] autofate system

2020-10-06 Thread Andriy Gelman
Hi, On Tue, 06. Oct 14:16, Chris Miceli wrote: > Hi all, > > I have written a small system called autofate ( > https://github.com/cmiceli/autofate) which is designed to basically run > fate on every commit in master, ideally capturing and then reporting broken > builds. It's written in rust so th

[FFmpeg-devel] autofate system

2020-10-05 Thread Chris Miceli
Hi all, I have written a small system called autofate ( https://github.com/cmiceli/autofate) which is designed to basically run fate on every commit in master, ideally capturing and then reporting broken builds. It's written in rust so that it can run on a wide variety of platforms (I am currently