Ok. Thanks for your replies. Keeping the audio in separate files is an idea,
but I’d like to be able to work directly with a movie, without recompression.
I found a solution to my problem: when the audio thread needs data, I read all
packets but I only decompress audio packets, video packets are
On 11/09/16 20:37, Matthieu Beghin wrote:
I see various solutions:
1- I could put in cache more than one second of audio and video and I should
be ok, but with 4k movies, keeping 30 frames could imply using a huge amount of
memory and I would like to avoid that.
2- I could open the file tw
On Sun, 11 Sep 2016 21:37:16 +0200, Matthieu Beghin wrote:
> I hope I’m on the right mailing list.
Unfortunately, this is not the correct mailing list: ffmpeg-devel is
only for patch submissions and discussions related to the development
of FFmpeg.
If you need help using the FFmpeg libraries ref
Hi all,
My app needs best performance video playback in high resolutions. I have a
graphic engine polling the video frames and an audio engine polling decoded
audio packets.
The problem is, sometimes, the audio thread needs data that are not ready, so
it decodes all packets until it got the req