Re: [FFmpeg-devel] Relative paths vs. filenames in #includes for project files.

2024-03-12 Thread Andreas Rheinhardt
Allan Cady via ffmpeg-devel: > To test the patch I've been working on, I wrote a small standalone C program, > which I had saved in the project root. The file I'm patching is > libavutil/timestamp.h. At first I had duplicated a bunch of definitions out > of other include files (e.g. struct AVRat

[FFmpeg-devel] Relative paths vs. filenames in #includes for project files.

2024-03-11 Thread Allan Cady via ffmpeg-devel
To test the patch I've been working on, I wrote a small standalone C program, which I had saved in the project root. The file I'm patching is libavutil/timestamp.h. At first I had duplicated a bunch of definitions out of other include files (e.g. struct AVRational, in libavutil/rational.h) so I