On Tue, Nov 22, 2016 at 15:04:46 +0100, Michael Niedermayer wrote:
> On Tue, Nov 22, 2016 at 12:47:04PM +0100, James Darnley wrote:
> > The file starts with a riff wave header that lies about being pcm and
> > other values, but I can force the decoder with ffmpeg. In the data
> > block (which has
On Tue, Nov 22, 2016 at 12:47:04PM +0100, James Darnley wrote:
> I want to add a decoder for a game's music, specifically Falcom's Xanadu
> Next. I think the audio could be decompressed by adpcm_ms but the
> problem comes from the rest of the format.
>
> The file starts with a riff wave header th
I want to add a decoder for a game's music, specifically Falcom's Xanadu
Next. I think the audio could be decompressed by adpcm_ms but the
problem comes from the rest of the format.
The file starts with a riff wave header that lies about being pcm and
other values, but I can force the decoder wit