Vulkan is the new standard API for interfacing with GPUs.
A video decode API in on the horizon, and shaders can be used as filters.
FFmpeg is primarily a library, the command line tool is pretty much only
an example implementation.
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ffmpeg-devel mai
Greetings!
I have been going through the repos and find that there are dependencies on
VULAKN
and other render API's ,
my question is what is the need?
isnt ffmpeg a command line tool?
Pardon me for asking such a naive question
cheers
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ffmpeg-devel mai