Hi,
On Thu, Jun 2, 2016 at 4:02 AM, Moritz Barsnick wrote:
> To expand on Michael's comments:
>
> On Tue, May 31, 2016 at 21:02:01 +0530, Umair Khan wrote:
>> I replaced floats in my code with SoftFloat and the results weren't as
>> expected.
>
> Why did you implement your own multiply()? It mak
To expand on Michael's comments:
On Tue, May 31, 2016 at 21:02:01 +0530, Umair Khan wrote:
> I replaced floats in my code with SoftFloat and the results weren't as
> expected.
Why did you implement your own multiply()? It makes incorrect
assumptions about how SoftFloat works, as far as I can tel
On Tue, May 31, 2016 at 09:02:01PM +0530, Umair Khan wrote:
> Hi all,
>
> I replaced floats in my code with SoftFloat and the results weren't as
> expected.
> I also had some doubts the way it is written.
>
> 1. The biggest one is why is the mantissa part of FLOAT_1 defined as
> 0x2000 here
Hi all,
I replaced floats in my code with SoftFloat and the results weren't as expected.
I also had some doubts the way it is written.
1. The biggest one is why is the mantissa part of FLOAT_1 defined as
0x2000 here -
https://github.com/FFmpeg/FFmpeg/blob/master/libavutil/softfloat.h#L41.
If