> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Max Dmitrichenko
> Sent: Thursday, March 12, 2020 9:57 AM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> >
> DX11 support has certain and strong benefits.
>
> we have this patch for DX11 support already no cle
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Hendrik Leppkes
> On Wed, Mar 11, 2020 at 10:58 PM Soft Works
> wrote:
> >
> > The submitted patch is far away from being complete. I know it
> > because I've already done a full implementation of D3D11 support for
> > QuickSync
On Wed, Mar 11, 2020 at 10:58 PM Soft Works wrote:
>
> The submitted patch is far away from being complete. I know it
> because I've already done a full implementation of D3D11
> support for QuickSync (but not yet submitted).
>
Do note that only supporting array-textures in d3d11va was an
intent
t; > > Artem Galin
> > > > Sent: Tuesday, March 10, 2020 5:10 PM
> > > > To: FFmpeg development discussions and patches > > > de...@ffmpeg.org>
> > > > Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support
> > > >
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Max Dmitrichenko
> Sent: Wednesday, March 11, 2020 12:49 PM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support
>
>
t; > Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support
> >
> > Any comments on updated patch by link below:
> > https://patchwork.ffmpeg.org/project/ffmpeg/patch/20200306130954.8938-
> > 1-artem.ga...@gmail.com/
>
> I don't see any comments ther
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Artem Galin
> Sent: Tuesday, March 10, 2020 5:10 PM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support
>
> Any c
Any comments on updated patch by link below:
https://patchwork.ffmpeg.org/project/ffmpeg/patch/20200306130954.8938-1-artem.ga...@gmail.com/
Thanks,
Artem.
On Sat, 1 Feb 2020 at 14:55, Mark Thompson wrote:
> On 24/01/2020 19:37, Artem Galin wrote:
> > On Fri, 24 Jan 2020 at 00:46, Mark Thompson
On 24/01/2020 19:37, Artem Galin wrote:
> On Fri, 24 Jan 2020 at 00:46, Mark Thompson wrote:
>
>> On 23/01/2020 15:18, Artem Galin wrote:
>>> This enables DX11 support for QSV with higher priority than DX9.
>>> In case of multiple GPUs configuration, DX9 API does not allow to get
>>> access to QS
On Fri, 24 Jan 2020 at 00:46, Mark Thompson wrote:
> On 23/01/2020 15:18, Artem Galin wrote:
> > This enables DX11 support for QSV with higher priority than DX9.
> > In case of multiple GPUs configuration, DX9 API does not allow to get
> > access to QSV device in some cases - headless.
> > Implem
On 23/01/2020 15:18, Artem Galin wrote:
> This enables DX11 support for QSV with higher priority than DX9.
> In case of multiple GPUs configuration, DX9 API does not allow to get
> access to QSV device in some cases - headless.
> Implementation based on DX11 resolves that restriction by enumerating
This enables DX11 support for QSV with higher priority than DX9.
In case of multiple GPUs configuration, DX9 API does not allow to get
access to QSV device in some cases - headless.
Implementation based on DX11 resolves that restriction by enumerating list of
available GPUs and finding device with
This enables DX11 support for QSV with higher priority than DX9.
In case of multiple GPUs configuration, DX9 API does not allow to get
access to QSV device in some cases - headless.
Implementation based on DX11 resolves that restriction by enumerating list of
available GPUs and finding device with
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