Hi Lynne,
Thanks for your thoughts. My thoughts I have embedded below
On Mon, Jun 29, 2020 at 6:32 PM Lynne wrote:
> Jun 28, 2020, 22:40 by hanish...@gmail.com:
>
> > Hi Mark,
> >
> > hwdownload vs separate filter
> >
> > True, for kmsgrab use-case one could potentially do this transform a
Jun 28, 2020, 22:40 by hanish...@gmail.com:
> Hi Mark,
>
> hwdownload vs separate filter
>
> True, for kmsgrab use-case one could potentially do this transform as part
> of the drm_transfer_data logic (which currently mmaps and does a linear
> copy, if even I remember correctly). But like wh
Hi Mark,
A small additional clarification to my last email, where I have responded
to your queries/thoughts.
The additional flexible generic logic which I am experimenting currently,
allows the more complex Tile-Yf to be detiled with around 50% overhead
compared to the targetted Tile-X or Tile-Y
Hi Mark,
hwdownload vs separate filter
True, for kmsgrab use-case one could potentially do this transform as part
of the drm_transfer_data logic (which currently mmaps and does a linear
copy, if even I remember correctly). But like what I had mentioned in my
previous email, as this is done
On 27/06/2020 20:57, hanishkvc wrote:
v02-20200627IST2331
Unrolled Intel Legacy Tile-Y detiling logic.
Also a consolidated patch file, instead of the previous development
flow based multiple patch files.
v01-20200627IST1308
Implemented Intel Legacy Tile-X and Tile-Y detiling logic
NOTES:
Th
Hi Paul,
At one level I agree that compared to using gpu for doing the detiling,
this will be slower. However, what I have seen from some discussions
online, the extensions in vulkan and opengl with the format modifier aware
export weren't fully there yet. Also in case of intel, it potentially
req
On 6/27/20, C Hanish Menon wrote:
> Hi,
>
> It is a new video filter which I created to do detailing of the Intel
> Tile-X and Tile-Y framebuffer layouts into linear layout using a logic
> which runs on the cpu. It can be used if one uses kmsgrab and hwdownload to
> capture screen on a Intel GPU b
Hi,
It is a new video filter which I created to do detailing of the Intel
Tile-X and Tile-Y framebuffer layouts into linear layout using a logic
which runs on the cpu. It can be used if one uses kmsgrab and hwdownload to
capture screen on a Intel GPU based system, so that one can get proper
screen
What is this?
Missing documentation.
NAK
On 6/27/20, hanishkvc wrote:
> v02-20200627IST2331
>
> Unrolled Intel Legacy Tile-Y detiling logic.
>
> Also a consolidated patch file, instead of the previous development
> flow based multiple patch files.
>
> v01-20200627IST1308
>
> Implemented Intel Le
v02-20200627IST2331
Unrolled Intel Legacy Tile-Y detiling logic.
Also a consolidated patch file, instead of the previous development
flow based multiple patch files.
v01-20200627IST1308
Implemented Intel Legacy Tile-X and Tile-Y detiling logic
NOTES:
This video filter allows framebuffers whic
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