On 11/24/24 16:51, Jerome Martinez wrote:
Le 24/11/2024 à 04:41, Lynne via ffmpeg-devel a écrit :
On 11/23/24 23:10, Jerome Martinez wrote:
Le 23/11/2024 à 20:58, Lynne via ffmpeg-devel a écrit :
This allows the encoder to fully saturate all queues the GPU
has, giving a good 10% in certain c
Le 24/11/2024 à 04:41, Lynne via ffmpeg-devel a écrit :
On 11/23/24 23:10, Jerome Martinez wrote:
Le 23/11/2024 à 20:58, Lynne via ffmpeg-devel a écrit :
This allows the encoder to fully saturate all queues the GPU
has, giving a good 10% in certain cases and resolutions.
Using a RTX 4070:
+
On 11/23/24 23:10, Jerome Martinez wrote:
Le 23/11/2024 à 20:58, Lynne via ffmpeg-devel a écrit :
This allows the encoder to fully saturate all queues the GPU
has, giving a good 10% in certain cases and resolutions.
Using a RTX 4070:
+50% (!!!) with 2K 10-bit content.
+17% with 4K 16-bit con
Le 23/11/2024 à 20:58, Lynne via ffmpeg-devel a écrit :
This allows the encoder to fully saturate all queues the GPU
has, giving a good 10% in certain cases and resolutions.
Using a RTX 4070:
+50% (!!!) with 2K 10-bit content.
+17% with 4K 16-bit content.
Also the speed with 2K content is now
This allows the encoder to fully saturate all queues the GPU
has, giving a good 10% in certain cases and resolutions.
This also improves error resilience if an allocation fails,
and properly cleans up after itself if it does.
---
libavcodec/ffv1enc_vulkan.c | 421 ++--