Re: [FFmpeg-devel] [PATCH 2/3] kmsgrab: Do not require the modifier to stay constant.

2020-11-05 Thread Mark Thompson
On 04/11/2020 00:26, Bas Nieuwenhuizen wrote: On Wed, Nov 4, 2020 at 1:09 AM Mark Thompson wrote: On 03/11/2020 23:17, Bas Nieuwenhuizen wrote: As we get a new set of objects each frame anyway, we do not gain anything by keeping the modifier constant. This helps with capturing when switching

Re: [FFmpeg-devel] [PATCH 2/3] kmsgrab: Do not require the modifier to stay constant.

2020-11-03 Thread Bas Nieuwenhuizen
On Wed, Nov 4, 2020 at 1:09 AM Mark Thompson wrote: > > On 03/11/2020 23:17, Bas Nieuwenhuizen wrote: > > As we get a new set of objects each frame anyway, we > > do not gain anything by keeping the modifier constant. > > > > This helps with capturing when switching your setup a > > bit, e.g. from

Re: [FFmpeg-devel] [PATCH 2/3] kmsgrab: Do not require the modifier to stay constant.

2020-11-03 Thread Mark Thompson
On 03/11/2020 23:17, Bas Nieuwenhuizen wrote: As we get a new set of objects each frame anyway, we do not gain anything by keeping the modifier constant. This helps with capturing when switching your setup a bit, e.g. from ingame to desktop or from X11 to wayland. --- libavdevice/kmsgrab.c | 7

[FFmpeg-devel] [PATCH 2/3] kmsgrab: Do not require the modifier to stay constant.

2020-11-03 Thread Bas Nieuwenhuizen
As we get a new set of objects each frame anyway, we do not gain anything by keeping the modifier constant. This helps with capturing when switching your setup a bit, e.g. from ingame to desktop or from X11 to wayland. --- libavdevice/kmsgrab.c | 7 --- 1 file changed, 7 deletions(-) diff --