On 04/11/2020 00:26, Bas Nieuwenhuizen wrote:
On Wed, Nov 4, 2020 at 1:09 AM Mark Thompson wrote:
On 03/11/2020 23:17, Bas Nieuwenhuizen wrote:
As we get a new set of objects each frame anyway, we
do not gain anything by keeping the modifier constant.
This helps with capturing when switching
On Wed, Nov 4, 2020 at 1:09 AM Mark Thompson wrote:
>
> On 03/11/2020 23:17, Bas Nieuwenhuizen wrote:
> > As we get a new set of objects each frame anyway, we
> > do not gain anything by keeping the modifier constant.
> >
> > This helps with capturing when switching your setup a
> > bit, e.g. from
On 03/11/2020 23:17, Bas Nieuwenhuizen wrote:
As we get a new set of objects each frame anyway, we
do not gain anything by keeping the modifier constant.
This helps with capturing when switching your setup a
bit, e.g. from ingame to desktop or from X11 to wayland.
---
libavdevice/kmsgrab.c | 7
As we get a new set of objects each frame anyway, we
do not gain anything by keeping the modifier constant.
This helps with capturing when switching your setup a
bit, e.g. from ingame to desktop or from X11 to wayland.
---
libavdevice/kmsgrab.c | 7 ---
1 file changed, 7 deletions(-)
diff --