Servus Andreas,
On Fri, Mar 14, 2025 at 1:08 AM Andreas Rheinhardt
wrote:
> > +static int old_codec4(SANMVideoContext *ctx, int left, int top, int w, int
> > h,
> > + uint8_t param, uint16_t param2, int codec)
> > +{
> > +const uint16_t p = ctx->pitch;
> > +const ui
Manuel Lauss:
> This codec works on 4x4 pixel tiles, which can be generated and read
> from the datastream. They're both identical, codec5 misses a tile
> index to skip the current tile.
> Codecs33/34 are the same as 4/5 but with a different tileset generator.
> Used only in Rebel Assault 1.
>
>
This codec works on 4x4 pixel tiles, which can be generated and read
from the datastream. They're both identical, codec5 misses a tile
index to skip the current tile.
Codecs33/34 are the same as 4/5 but with a different tileset generator.
Used only in Rebel Assault 1.
Signed-off-by: Manuel Lauss