On 30/05/2024 14:08, Dmitrii Ovchinnikov wrote:
> Adds hwcontext_amf, which allows to use shared AMF
> context for the encoder, decoder and AMF-based filters,
> without copy to the host memory.
> It will also allow you to use some optimisations in
> the interaction of components (for example, SAV)
I would appreciate your review.
Just to clarify: The information I provided is coming from AMF and driver
developers.
___
ffmpeg-devel mailing list
ffmpeg-devel@ffmpeg.org
https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
To unsubscribe, visit link above,
On 30/05/2024 18:06, Dmitrii Ovchinnikov wrote:
DX12 and Vulkan native encoders will expose less features compare to
AMF,
at least in foreseeable feature. The missing features include low
latency,
That's plainly not true.
PreAnalysis including look-ahead etc. AMF context on Windows
DX12 and Vulkan native encoders will expose less features compare to AMF,
at least in foreseeable feature. The missing features include low latency,
PreAnalysis including look-ahead etc. AMF context on Windows allows fully
enable SAV - ability to utilize VCNs in dGPU and APU in a single session.
On 30/05/2024 15:08, Dmitrii Ovchinnikov wrote:
Adds hwcontext_amf, which allows to use shared AMF
context for the encoder, decoder and AMF-based filters,
without copy to the host memory.
It will also allow you to use some optimisations in
the interaction of components (for example, SAV) and make
Dmitrii Ovchinnikov:
> Adds hwcontext_amf, which allows to use shared AMF
> context for the encoder, decoder and AMF-based filters,
> without copy to the host memory.
> It will also allow you to use some optimisations in
> the interaction of components (for example, SAV) and make a more
> manageabl
Adds hwcontext_amf, which allows to use shared AMF
context for the encoder, decoder and AMF-based filters,
without copy to the host memory.
It will also allow you to use some optimisations in
the interaction of components (for example, SAV) and make a more
manageable and optimal setup for using GPU