Fixed in PATCHv3
On Mon, Aug 28, 2017 at 7:40 AM, Michael Niedermayer wrote:
> On Mon, Aug 28, 2017 at 02:22:15AM +0700, Ilia Valiakhmetov wrote:
> > These patches introduce tile threading support for vp9.
> >
> > Tile threading is ~45% faster at 2 threads vs 1.
> > Frame threading is ~55% faste
On Mon, Aug 28, 2017 at 02:22:15AM +0700, Ilia Valiakhmetov wrote:
> These patches introduce tile threading support for vp9.
>
> Tile threading is ~45% faster at 2 threads vs 1.
> Frame threading is ~55% faster at 2 threads vs 1.
> ffvp9 tile threading is ~25% faster than libvpx-vp9 at 2 threads
>
These patches introduce tile threading support for vp9.
Tile threading is ~45% faster at 2 threads vs 1.
Frame threading is ~55% faster at 2 threads vs 1.
ffvp9 tile threading is ~25% faster than libvpx-vp9 at 2 threads
execute3() function is similar to execute2(), execept it has
a extra argument