Hi,
Il 30/07/24 22:54, michael at niedermayer.cc (Michael Niedermayer) ha
scritto:
Why does playback fail ? > 1/1 and unspecified are different things, 0/0 would
be unspecified
where does 20480/0 turn into 20480/1 ? or did i misunderstand this?
It seems that denominator 0 is replaced with 1
On Tue, Jul 30, 2024 at 06:15:30PM -0300, James Almer wrote:
> On 7/30/2024 5:54 PM, Michael Niedermayer wrote:
> > On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote:
> > > I came across some H.264 files in the wild whose SAR is set to
> > > 20480/0. The files are provided by the
On 7/30/2024 5:54 PM, Michael Niedermayer wrote:
On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote:
I came across some H.264 files in the wild whose SAR is set to
20480/0. The files are provided by the Ubisoft game OddBallers, and
are seemingly accepted and played properly when
On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote:
> I came across some H.264 files in the wild whose SAR is set to
> 20480/0. The files are provided by the Ubisoft game OddBallers, and
> are seemingly accepted and played properly when the game is played on
> Windows (thus using t
I came across some H.264 files in the wild whose SAR is set to
20480/0. The files are provided by the Ubisoft game OddBallers, and
are seemingly accepted and played properly when the game is played on
Windows (thus using the Microsoft Media Foundations
implementation).
When running the game with W