Re: [FFmpeg-devel] [PATCH 0/2] Interpret a degenerate SAR as 1/1.

2024-07-31 Thread Giovanni Mascellani
Hi, Il 30/07/24 22:54, michael at niedermayer.cc (Michael Niedermayer) ha scritto: Why does playback fail ? > 1/1 and unspecified are different things, 0/0 would be unspecified where does 20480/0 turn into 20480/1 ? or did i misunderstand this? It seems that denominator 0 is replaced with 1

Re: [FFmpeg-devel] [PATCH 0/2] Interpret a degenerate SAR as 1/1.

2024-07-30 Thread Michael Niedermayer
On Tue, Jul 30, 2024 at 06:15:30PM -0300, James Almer wrote: > On 7/30/2024 5:54 PM, Michael Niedermayer wrote: > > On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote: > > > I came across some H.264 files in the wild whose SAR is set to > > > 20480/0. The files are provided by the

Re: [FFmpeg-devel] [PATCH 0/2] Interpret a degenerate SAR as 1/1.

2024-07-30 Thread James Almer
On 7/30/2024 5:54 PM, Michael Niedermayer wrote: On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote: I came across some H.264 files in the wild whose SAR is set to 20480/0. The files are provided by the Ubisoft game OddBallers, and are seemingly accepted and played properly when

Re: [FFmpeg-devel] [PATCH 0/2] Interpret a degenerate SAR as 1/1.

2024-07-30 Thread Michael Niedermayer
On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote: > I came across some H.264 files in the wild whose SAR is set to > 20480/0. The files are provided by the Ubisoft game OddBallers, and > are seemingly accepted and played properly when the game is played on > Windows (thus using t

[FFmpeg-devel] [PATCH 0/2] Interpret a degenerate SAR as 1/1.

2024-07-30 Thread Giovanni Mascellani
I came across some H.264 files in the wild whose SAR is set to 20480/0. The files are provided by the Ubisoft game OddBallers, and are seemingly accepted and played properly when the game is played on Windows (thus using the Microsoft Media Foundations implementation). When running the game with W