Sorry for the long delay.
> On Mar 5, 2025, at 01:17, averne wrote:
>
>
> ---
> Insert the relevant marker into the bitstream on
> slice submission.
> This is analogous to the logic found in DXVA and
> D3D hwaccels.
>
> Fixes decoding of various VC-1 streams, eg.:
> https://drive.google.com/fi
Le 08/04/2025 à 11:19, Zhao Zhili a écrit :
> Sorry for the long delay.
No problem, thank you for the review.
>
>> On Mar 5, 2025, at 01:17, averne wrote:
>>
>>
>> ---
>> Insert the relevant marker into the bitstream on
>> slice submission.
>> This is analogous to the logic found in DXVA and
Bump
Le 04/03/2025 à 18:17, averne a écrit :
>
>
> ---
> Insert the relevant marker into the bitstream on
> slice submission.
> This is analogous to the logic found in DXVA and
> D3D hwaccels.
>
> Fixes decoding of various VC-1 streams, eg.:
> https://drive.google.com/file/d/1WJyiRhcdU4FHTW3sVM
---
Insert the relevant marker into the bitstream on
slice submission.
This is analogous to the logic found in DXVA and
D3D hwaccels.
Fixes decoding of various VC-1 streams, eg.:
https://drive.google.com/file/d/1WJyiRhcdU4FHTW3sVMitS7UdrZM1NBy-/view?usp=sharing
This was investigated using my n