Re: [FFmpeg-devel] [PATCH] libavcodec/sanm: SMUSH codec48 decoder

2025-01-02 Thread Marton Balint
On Thu, 2 Jan 2025, Manuel Lauss wrote: Hello, Ping? With this patch the 2 sample files at http://samples.mplayerhq.hu/game-formats/la-san/jediknight-sith/ play just fine. Will apply. Thanks, Marton Thanks, Manuel On Mon, Dec 16, 2024 at 5:08 PM Manuel Lauss wrote: Adds a de

Re: [FFmpeg-devel] [PATCH] libavcodec/sanm: SMUSH codec48 decoder

2025-01-02 Thread Manuel Lauss
Hello, Ping? With this patch the 2 sample files at http://samples.mplayerhq.hu/game-formats/la-san/jediknight-sith/ play just fine. Thanks, Manuel On Mon, Dec 16, 2024 at 5:08 PM Manuel Lauss wrote: > > Adds a decoder for the SMUSH codec48 video encoding, as is used by > the LucasArts

[FFmpeg-devel] [PATCH] libavcodec/sanm: SMUSH codec48 decoder

2024-12-16 Thread Manuel Lauss
Adds a decoder for the SMUSH codec48 video encoding, as is used by the LucasArts game "Mysteries of the Sith". Signed-off-by: Manuel Lauss --- libavcodec/sanm.c | 223 ++ 1 file changed, 223 insertions(+) diff --git a/libavcodec/sanm.c b/libavcodec/sa