On 3/31/2018 7:59 PM, Rostislav Pehlivanov wrote:
> On modern x86 systems its around 2x faster. For systems without
> FPUs it'll be slower, but our policy is to prefer floating point
> implementations and to let users decide what's best (or just not
> compile them on systems without FPUs).
>
> Sig
On 1 April 2018 at 09:56, Paul B Mahol wrote:
> On 4/1/18, Rostislav Pehlivanov wrote:
> > On modern x86 systems its around 2x faster. For systems without
> > FPUs it'll be slower, but our policy is to prefer floating point
> > implementations and to let users decide what's best (or just not
> >
On 4/1/18, Rostislav Pehlivanov wrote:
> On modern x86 systems its around 2x faster. For systems without
> FPUs it'll be slower, but our policy is to prefer floating point
> implementations and to let users decide what's best (or just not
> compile them on systems without FPUs).
>
> Signed-off-by:
On modern x86 systems its around 2x faster. For systems without
FPUs it'll be slower, but our policy is to prefer floating point
implementations and to let users decide what's best (or just not
compile them on systems without FPUs).
Signed-off-by: Rostislav Pehlivanov
---
libavcodec/allcodecs.c