On Sun, Jul 26, 2015 at 01:35:47PM +0200, Steve Lhomme wrote:
> The struct definitions in dxva.h, which are necessary in order to
> actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
> or WindowsRT.
>
> Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
> wh
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is
otherwise the API is hidden for Windows Phone / WindowsRT when in fact
it's there and working
---
configure | 2 +-
libavcodec/dxva2_internal.h | 3 +++
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/configure b/configure
index 84b7826..d2ebfa9 100755
--- a/configu