On Tue, 4 Aug 2015, Michael Niedermayer wrote:
On Tue, Aug 04, 2015 at 01:00:52AM +0200, Marton Balint wrote:
The windows SDL audio driver plays the old data in the buffer in a loop if it
is not updated in time. So instead of waiting for data and blocking the the
audio thread, return silence i
On Tue, Aug 04, 2015 at 01:00:52AM +0200, Marton Balint wrote:
> The windows SDL audio driver plays the old data in the buffer in a loop if it
> is not updated in time. So instead of waiting for data and blocking the the
> audio thread, return silence if no data is available.
>
> Should fix ticket
The windows SDL audio driver plays the old data in the buffer in a loop if it
is not updated in time. So instead of waiting for data and blocking the the
audio thread, return silence if no data is available.
Should fix ticket #2289.
Signed-off-by: Marton Balint
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ffplay.c | 7 +++
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