On Wed, 14 Dec 2016 11:44:13 +0100
wm4 wrote:
> On Wed, 14 Dec 2016 09:30:35 +
> Stève Lhomme wrote:
>
> > On Tue, Dec 13, 2016 at 2:35 PM, wm4 wrote:
> > > On Tue, 13 Dec 2016 14:19:35 +0100
> > > Steve Lhomme wrote:
>
> > >
> > > I'm pretty much against this, since it duplicates the pr
On Tue, 13 Dec 2016 14:19:35 +0100
Steve Lhomme wrote:
> +static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
> + const AVFrame *src)
> +{
> +ID3D11VideoDecoderOutputView *surface;
> +D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESCsurfaceDesc;
On Wed, 14 Dec 2016 09:30:35 +
Stève Lhomme wrote:
> On Tue, Dec 13, 2016 at 2:35 PM, wm4 wrote:
> > On Tue, 13 Dec 2016 14:19:35 +0100
> > Steve Lhomme wrote:
> >
> > I'm pretty much against this, since it duplicates the profile selection
> > code all over again, even if it could be share
On Wed, Dec 14, 2016 at 10:30 AM, Stève Lhomme wrote:
>>
>> I'm pretty much against this, since it duplicates the profile selection
>> code all over again, even if it could be shared. (And this code should
>> be in libavcodec in the first place.) Someone adding such code would
>> have to refactor
On Tue, Dec 13, 2016 at 2:35 PM, wm4 wrote:
> On Tue, 13 Dec 2016 14:19:35 +0100
> Steve Lhomme wrote:
>
>> From: Steve Lhomme
>>
>> The code is similar to ffmpeg_dxva2. The decoded output needs to be copied
>> into
>> a staging texture that can be accessed by the CPU as the decoder texture
>>
On Tue, 13 Dec 2016 14:19:35 +0100
Steve Lhomme wrote:
> From: Steve Lhomme
>
> The code is similar to ffmpeg_dxva2. The decoded output needs to be copied
> into
> a staging texture that can be accessed by the CPU as the decoder texture can't
> be accessed by the CPU.
> ---
> Makefile
From: Steve Lhomme
The code is similar to ffmpeg_dxva2. The decoded output needs to be copied into
a staging texture that can be accessed by the CPU as the decoder texture can't
be accessed by the CPU.
---
Makefile | 1 +
configure | 14 ++
ffmpeg.h
From: Steve Lhomme
The code is similar to ffmpeg_dxva2. The decoded output needs to be copied into
a staging texture that can be accessed by the CPU as the decoder texture can't
be accessed by the CPU.
---
Makefile | 1 +
configure | 14 ++
ffmpeg.h