Andreas Rheinhardt:
> From: Timotej Lazar
>
> Add .read_seek function to the smacker demuxer for the special case of
> seeking to ts=0. This is useful because smacker – like bink, with a
> similar implementation – was mostly used to encode clips in video
> games, where random seeks are rare but l
From: Timotej Lazar
Add .read_seek function to the smacker demuxer for the special case of
seeking to ts=0. This is useful because smacker – like bink, with a
similar implementation – was mostly used to encode clips in video
games, where random seeks are rare but looping media are common.
Signed
Timotej Lazar:
> Andreas Rheinhardt [2020-06-28 15:32:05+0200]:
>> Moreover, I have a patchset for the Smacker demuxer [1] and you seem to
>> know a lot about Smacker, so you might take a look.
>
> Thanks for the feedback! I don’t really know much about Smacker beyond
> what I discovered while tr
Andreas Rheinhardt [2020-06-28 15:32:05+0200]:
> Moreover, I have a patchset for the Smacker demuxer [1] and you seem to
> know a lot about Smacker, so you might take a look.
Thanks for the feedback! I don’t really know much about Smacker beyond
what I discovered while trying to get rewinding to
Timotej Lazar:
> Add .read_seek function to the smacker demuxer for the special case of
> seeking to ts=0. This is useful because smacker – like bink, with a
> similar implementation – was mostly used to encode clips in video
> games, where random seeks are rare but looping media are common.
>
> S
Add .read_seek function to the smacker demuxer for the special case of
seeking to ts=0. This is useful because smacker – like bink, with a
similar implementation – was mostly used to encode clips in video
games, where random seeks are rare but looping media are common.
Signed-off-by: Timotej Lazar