Hi,
I think this patch, which was applied on 2021-09-12 in
19802d170a304f5853d92e01d0513b9e06897d61 and is included in n5.0 and
n5.0.1 causes a regression.
This is the (shortened) diff for the test decoding in the patch:
diff --git a/tests/ref/fate/flcl1905 b/tests/ref/fate/f
will apply soon
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From: bnnm
Fixes trac issue #7473.
Removes encoder delay (skip samples) and writes remaining frame samples after
EOF to get correct sample count.
Output is now accurate vs players that use Microsoft's codecs (Windows Media
Format Runtime).
Tested vs encode>decode WMAv2 with MS's codecs and m
On Sat, Oct 06, 2018 at 05:00:13PM +0200, Banana M. wrote:
> > This will/would require several fate tests to be updated
> > at least these apparently:
> > make: *** [fate-wmav1-encode] Error 1
> > make: *** [fate-wmav2-encode] Error 1
> > make: *** [fate-flcl1905] Error 1
>
> I'm not sure if I can
> This will/would require several fate tests to be updated
> at least these apparently:
> make: *** [fate-wmav1-encode] Error 1
> make: *** [fate-wmav2-encode] Error 1
> make: *** [fate-flcl1905] Error 1
I'm not sure if I can and how to modify those, somebody could lend a hand?
I can run the tests
On Fri, Oct 05, 2018 at 07:39:26PM +0200, bananaman...@gmail.com wrote:
> From: bnnm
>
> Fixes trac issue #7473.
>
> Removes encoder delay (skip samples) and writes remaining frame samples after
> EOF to get correct sample count.
>
> Output is now accurate vs players that use Microsoft's codec
From: bnnm
Fixes trac issue #7473.
Removes encoder delay (skip samples) and writes remaining frame samples after
EOF to get correct sample count.
Output is now accurate vs players that use Microsoft's codecs (Windows Media
Format Runtime).
Tested vs encode>decode WMAv2 with MS's codecs and m