On Sat, 13 Jun 2015 22:49:58 +0200
Michael Niedermayer wrote:
> On Sat, Jun 13, 2015 at 09:43:49AM -0700, Philip Langdale wrote:
> > Today, we track the short term RPS size for DXVA, but only if the
> > SliceHeader RPS is being used. Otherwise it's left uninitialized.
> >
> > NVIDIA's VDPAU impl
On Sat, Jun 13, 2015 at 09:43:49AM -0700, Philip Langdale wrote:
> Today, we track the short term RPS size for DXVA, but only if the
> SliceHeader RPS is being used. Otherwise it's left uninitialized.
>
> NVIDIA's VDPAU implementation requires that the size be accurately
> tracked even if an SPS R
Today, we track the short term RPS size for DXVA, but only if the
SliceHeader RPS is being used. Otherwise it's left uninitialized.
NVIDIA's VDPAU implementation requires that the size be accurately
tracked even if an SPS RPS is being used. In this case, it's really
counting the size of the RPS id